* Performing a 3-Ping will grant Crocotta 1 stack of <span style="color:#989FE5;">Madness</span>
** Crocotta can accumulate up to 3 stacks of <span style="color:#989FE5;">Madness</span> at any given time
** At 3 stacks of <span style="color:#989FE5;">Madness</span>, further 3-Pings will instead grant Crocotta extra Energy towards casting his Signature Move
* Cast Signature Move to consume existing <span style="color:#989FE5;">Madness</span> stacks and enter <span style="color:#7A2DFF;">Berserk Form</span>
** Each stack of <span style="color:#989FE5;">Madness</span> consumed will increase the amount of damage Crocotta deals while in <span style="color:#7A2DFF;">Berserk Form</span>, with 3 stacks resulting in the largest damage increase
** The amount of remaining <span style="color:#7A2DFF;">Berserk Form</span> time is represented by the slowly draining <span style="color:#AB69C6;">Dark Impulse</span> gauge
** While in <span style="color:#7A2DFF;">Berserk Form</span>, Crocotta becomes invincible, and any damage taken is instead redirected to the <span style="color:#AB69C6;">Dark Impulse</span> gauge, shortening the remaining time Crocotta has in <span style="color:#7A2DFF;">Berserk Form</span> (proportional to the amount of damage taken)
** Crocotta's orbs in <span style="color:#7A2DFF;">Berserk Form</span> are temporarily replaced with 3 special 3-Ping orbs
*** Each special orb will regenerate once after it's used, for a total of 6 special orbs
*** Any special orbs not cast before <span style="color:#7A2DFF;">Berserk Form</span> expires are lost, so every effort should be made to cast all 6 special orbs before using Crocotta's weaker Basic Attacks
=====Crocotta - Additional Information=====
* <span style="color:#00A0FF;">Blue Orb Pings</span> outside of <span style="color:#7A2DFF;">Berserk Form</span> instantly break Crocotta out of hitstun and grant him a 5 second shield, giving him survivability and a way out of tricky situations while not invincible in <span style="color:#7A2DFF;">Berserk Form</span>
* Crocotta automatically performs a free <span style="color:#D4B920;">Yellow Orb 3-Ping</span> when switched in during combat
** This swap-in attack counts as a 3-Ping, and will thus grant Crocotta 1 stack of <span style="color:#989FE5;">Madness</span> if he is not already at 3 stacks
** If Crocotta is SS-Rank, this swap-in attack will also trigger his SS-Rank damage buff
* While in <span style="color:#7A2DFF;">Berserk Form</span>, entering Matrix will pause the drain on the <span style="color:#AB69C6;">Dark Impulse</span> gauge
* If Crocotta is SS-Rank, after activating <span style="color:#7A2DFF;">Berserk Form</span>, lead with the special <span style="color:#D4B920;">Yellow Orb 3-Ping</span> to ensure activation of his SS-Rank damage buff while simultaneously gap closing enemies
A Transcendant that was once a repressed alter-ego in Kamui's M.I.N.D., Camu has been given his own unit by Babylonia, and now specializes in operations in and around heavily-Corrupted Dead Zones.
· Rank: S-Rank
· Class: Vanguard
· Element: Physical (20%) Dark (80%)
Information
A Transcendant that was once a repressed alter-ego in Kamui's M.I.N.D., Camu has been given his own unit by Babylonia, and now specializes in operations in and around heavily-Corrupted Dead Zones.
Specialty
Form Switch - Signature Move can switch attacking forms. Burst - Switch forms for high burst.
A list of recommended builds for Camu: Crocotta can be found here. Each tab represents one build — click the tabs below to view each one. See here for more information about Ultima Awakening and resonance slots.
Disclaimer: Memories displayed here are arranged so that their stats are optimized based on their varying values in different positions. However, it's more cost-effective to arrange all 2-piece sets in top slots for easy swapping between builds, even if stats aren't optimized.
Note: Top and Bottom Resonance Slots can be assumed to be resonated to x6 of the below effects unless specified in orange. Top Resonance Slot (1): Rampage x2 + Destruction x2 + Rapid Claw x2: Red/Yellow/Blue Orb Level +1
Bottom Resonance Slot (2): Ex — Tactical Adjustment: HP +75, ATK +15
2x Orb resonance of each color paired with 6x ATK resonance provides higher Signal Orb damage than 12x ATK resonance
Signal Orbs are Crocotta's main source of damage
Using the suggested resonance yields 1% higher Signal Orb damage
Using 12x ATK resonance yields 4.5% higher Basic Attack damage
Weapon Resonance ◇ Camu: Crocotta
Recommended 6★ weapon resonances for Camu: Crocotta can be found here listed in order of priority.
1. Limit Break
All ATK increases by 10%.
2. Overload Signal
An Entrance Skill grants 1 additional Signal Orb. Extra DMG Bonus of Signal Orb Skills increases by 10% for 8s.
3. Matrix Outburst
All DMG increased by 15% in Matrix.
Priority
HIGH:
Limit Break
MEDIUM:
Overload Signal
LOW:
Matrix Outburst
Notes
Minimum recommended amount: 1
Skills & Passives
Red Orb
Rampage
Spins and slashes nearby enemies, then knocks them into the air, dealing 2 hits for 300% / 600% / 900% Physical DMG in total based on the number of orbs pinged (Dark DMG instead on a 3-Ping). Berserk Mode: Launches 2 swift attacks that deal 520% Dark DMG in total and a heavy attack that deals 520% Dark DMG.
Yellow Orb
Destruction
Automatically uses a 3-Ping version of this attack upon switch-in. Dashes forward and slashes the enemies twice, dealing 280% / 560% / 840% Physical DMG in total based on the number of orbs pinged (Dark DMG instead on a 3-Ping). Berserk Mode: Teleports to an enemy and deals 360% Dark DMG, then conjures spikes from the ground to deal 600% Dark DMG.
Blue Orb
Rapid Claw
Interrupts enemy attacks instantly, dealing 270% / 540% / 810% area Physical DMG based on the number of orbs pinged (Dark DMG instead on a 3-Ping) and gaining a shield equal to 5% / 10% / 15% of maximum HP for 5s. Berserk Mode: Pulls the enemy to the front, dealing 2 hits for 920% Dark DMG in total.
Basic Attack
Phantom
Launches consecutive attacks that deal 800% Physical DMG in total. Berserk mode: Launches swift attacks that deal 1240% Dark DMG in total.
Core
Surging Madness
Core Passive: Any 3-ping in the normal mode will accumulate Madness (up to 3 stacks.) Once Camu reaches full Madness, he will gain 8 Energy from any 3-Ping. When he enters the Berserk mode, he will consume all Madness stacks and gain 6% / 12% / 20% DMG bonus based on the number of Madness stacks consumed.
Signature
Instinct Unlocked
Signature move: Costs 80 energy to enter Berserk Mode (immune to DMG during this moment). When in Berserk mode, a Dark Impulse gauge will appear. Camu gains Super Armor and Dark DMG increases by 20%. Red, Yellow, and Blue Orbs are replaced by special ones. Only 1 orb of each color exists at a time. Each ping is treated as a 3-Ping. Pinged orbs (3 orbs at most) will regenerate in 2s. Except in Matrix, Dark Impulse will be consumed over time and whenever it nullifies DMG taken by Camu. When it is emptied, Camu exits Berserk mode.
QTE
Deadly Claw
QTE: Charges at the enemy and claws them for 640% Dark DMG in total.
Leader
Striking Rhythm
Dark DMG of all members increases by 10% and Vanguard Uniframes' ATK increases by 5%.
Class
Vanguard
Gains 20% Extra DMG Bonus and a shield that absorbs DMG up to 20% of max HP for 10s when the character is deployed.
Awakening
Ultima Awaken
Gains 3 Signal Orbs when entering battle.
SS-Rank
Infectious Despair
Passive: When pinging Yellow Orbs, Extra DMG Bonus increases by 10% for 8s.
SSS-Rank
Accelerated Death
Passive: When in Berserk mode, Extra DMG Bonus increases by 15%. At the start of the battle, gains 80 Energy and 3 stacks of Madness.
SSS+ Rank
Corruptive Dominance
Passive: DMG of 3-Ping skills increases by 20%.
Hidden Skill
Surging Madness
Any 3-Ping
Technique
Any 3-ping in the normal mode will accumulate Madness (up to 3 stacks). Once Camu reaches full Madness, he will gain bonus energy from any 3-ping. When he enters the Berserk mode, he will consume all Madness stacks and gain damage bonus based on the number of Madness stacks consumed.
Uniframe Exclusive Skills
This Uniframe's Exclusive skill is implemented during The Ark Beyond patch.
Speed Attack
Predator's Charge
Speed Attack - Preadator's Charge: Press and hold Dodge to continuosly deplete Dodge Gauge and dodge an enemy’s All-Out Attack. Upon a successful Dodge, Camu: Crocotta will lunge toward the enemy, slamming it to the ground to deal 500% Dark DMG and then launching it into the air to deal 500% Dark DMG. Depending on the rank of Camu: Crocotta, Predator's Charge will deal Dark DMG equal to 6%/8%/10%/12% of the target's max HP and deplete 15%/20%/25%/30% of its Finisher Gauge.
Level 9 — Increases Finisher Gauge reduction rate by 10% (does not apply to Speed Attack and Parry). Level 18 — Increases Finisher Gauge reduction rate to 20% (does not apply to Speed Attack and Parry).
Ultimate
Fatal Shadow
Finishing Move - Fatal Shadow: Camu: Crocotta executes the enemy by obliterating its will with his Dark Energy while unleashing a shockwave in a large area, dealing 800% Dark DMG.
Level 9 — Increases Finisher Gauge reduction rate by 10% (does not apply to Speed Attack and Parry). Level 18 — Increases Finisher Gauge reduction rate to 20% (does not apply to Speed Attack and Parry).
Enhanced Speed Attack
Enhanced Speed Attack
After casting Predator's Charge, Camu: Crocotta drags the enemy for an extra distance, dealing 400% DMG while pulling in surrounding enemies. Changes direction with the joystick.
After any Uniframe in the team uses a Finishing Move, the Vanguard Skill effect of the next entering Uniframe increases by 50%, and its duration extends by 15s.
(Unlock requirement: Both Predator's Charge and Fatal Shadow reach Lv 18.)
Enhanced Finishing Move
Enhanced Finishing Move
The shockwave Camu: Crocotta unleashes after casting Fatal Shadow deals an extra 800% Dark DMG and he gains 3 stacks of Madness afterward. If he is in Berserk mode, gains 2 random Signal Orbs immediately.
(Unlock requirement: Fatal Shadow reaches Lv 9.)
How to play
Crocotta - Fundamentals
Performing a 3-Ping will grant Crocotta 1 stack of Madness
Crocotta can accumulate up to 3 stacks of Madness at any given time
At 3 stacks of Madness, further 3-Pings will instead grant Crocotta extra Energy towards casting his Signature Move
Cast Signature Move to consume existing Madness stacks and enter Berserk Form
Each stack of Madness consumed will increase the amount of damage Crocotta deals while in Berserk Form, with 3 stacks resulting in the largest damage increase
The amount of remaining Berserk Form time is represented by the slowly draining Dark Impulse gauge
While in Berserk Form, Crocotta becomes invincible, and any damage taken is instead redirected to the Dark Impulse gauge, shortening the remaining time Crocotta has in Berserk Form (proportional to the amount of damage taken)
Crocotta's orbs in Berserk Form are temporarily replaced with 3 special 3-Ping orbs
Each special orb will regenerate once after it's used, for a total of 6 special orbs
Any special orbs not cast before Berserk Form expires are lost, so every effort should be made to cast all 6 special orbs before using Crocotta's weaker Basic Attacks
Crocotta - Additional Information
Blue Orb Pings outside of Berserk Form instantly break Crocotta out of hitstun and grant him a 5 second shield, giving him survivability and a way out of tricky situations while not invincible in Berserk Form
Crocotta automatically performs a free Yellow Orb 3-Ping when switched in during combat
This swap-in attack counts as a 3-Ping, and will thus grant Crocotta 1 stack of Madness if he is not already at 3 stacks
If Crocotta is SS-Rank, this swap-in attack will also trigger his SS-Rank damage buff
While in Berserk Form, entering Matrix will pause the drain on the Dark Impulse gauge
If Crocotta is SS-Rank, after activating Berserk Form, lead with the special Yellow Orb 3-Ping to ensure activation of his SS-Rank damage buff while simultaneously gap closing enemies