Chrome: Arclight: Difference between revisions

From GRAY RAVENS
Content added Content deleted
(Speciality to Specialty)
No edit summary
 
(5 intermediate revisions by 5 users not shown)
Line 3: Line 3:
- Embed Data (Do Not Edit)
- Embed Data (Do Not Edit)
--------------------------------------------------------------------------->
--------------------------------------------------------------------------->
<p style="display:none;">The leader of the Strike Hawk. Capable of relaying important intel through a secure and stable channel. He values the flawless competition of missions, and also the safety of all his teammates.
<p style="display:none;">The leader of the Strike Hawk. Capable of relaying important intel through a secure and stable channel. He values the flawless completion of missions, and also the safety of all his teammates.


· Rank: A-Rank
· Rank: A-Rank
Line 10: Line 10:
[[File:Dialogue-Arclight-Icon.png|50%]]
[[File:Dialogue-Arclight-Icon.png|50%]]
{{Blank Space}}</p>
{{Blank Space}}</p>
{{#css:.question-img {
background-color: #323242;
} }}
<!--------------------------------------------------------------------------
<!--------------------------------------------------------------------------
- Infobox
- Infobox
Line 20: Line 23:
|Class=Tank
|Class=Tank
|-
|-
|Information=The leader of the Strike Hawk. Capable of relaying important intel through a secure and stable channel. He values the flawless competition of missions, and also the safety of all his teammates.
|Information=The leader of the Strike Hawk. Capable of relaying important intel through a secure and stable channel. He values the flawless completion of missions, and also the safety of all his teammates.
|Specialty=Form Switch - Signature Move can switch attacking forms.<br>Shield - Releases a shield to defend.
|Specialty=Form Switch - Signature Move can switch attacking forms.<br>Shield - Releases a shield to defend.
|Element=[[File:Element-Physical-Icon-White.png|25x25px|link=]]Physical (30%) [[File:Element-Lightning-Icon-White.png|25x25px|link=]]Lightning (70%)
|Element=[[File:Element-Physical-Icon-White.png|25x25px|link=]]Physical (30%) [[File:Element-Lightning-Icon-White.png|25x25px|link=]]Lightning (70%)
Line 47: Line 50:
|Army Text=Str. Hawk
|Army Text=Str. Hawk
}}
}}
{{FAQ
|Image=Weapon-StElmo-Icon.png
|Size= 60x60px
|Question= Optimal Weapon: [[St. Elmo]]
|Answer= Lightning DMG increases by {{o|10%}}. No. of {{o|Lightning Strikes}} required to trigger Core Passive reduced to {{o|3}} under {{o|Signature - Lightning Charge}}.}}
<!--------------------------------------------------------------------------
<!--------------------------------------------------------------------------
- PP Recommended Memory Sets
- PP Recommended Memory Sets
Line 55: Line 63:
- Builds
- Builds
--------------------------------------------------------------------------->
--------------------------------------------------------------------------->
{{:Build:Arclight}}
{{Build:Arclight}}
<!--------------------------------------------------------------------------
<!--------------------------------------------------------------------------
- Skills
- Skills
Line 66: Line 74:
|Weapon=Scythe
|Weapon=Scythe
|- <!--Orbs-->
|- <!--Orbs-->
|Red Orb=Shifting Nimbus
|Red Orb=Shifting Nimbus — '''{{b|Ping Red Orb}}'''
|Red Orb Detail=Stands still and swings scythe several times, dealing <span style="color:#FF6549;">18% / 36% / 54%</span> Physical DMG per hit based on the number of orbs pinged. (Deals Lightning DMG instead on a 3-Ping.)
|Red Orb Detail=Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) <br>- Each hit deals {{o|18% / 36% / 54%}} Physical DMG based on the number of orbs pinged.
|Yellow Orb=Culling Maelstrom
|Yellow Orb=Culling Maelstrom — '''{{b|Ping Yellow Orb}}'''
|Yellow Orb Detail=<span style="color:#6db135;">Automatically uses a 3-Ping version of this attack upon switch-in. Switch-in fulfills the first half of this character's Core Passive.</span> <br>Moves while spinning with scythe, pulling nearby targets in. Brings down the scythe at the end, dealing <span style="color:#FF6549;">20% / 40% / 60%</span> Physical DMG based on the number of orbs pinged. (Deals Lightning DMG instead on a 3-Ping.) Deals <span style="color:#FF6549;">60% / 120% / 180%</span> Lightning DMG to nearby targets when the scythe hits the ground.
|Yellow Orb Detail=<span style="color:#6db135;">Automatically uses a 3-Ping version of this attack upon switch-in. Switch-in fulfills the first half of this character's Core Passive.</span> <br>Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground. <br>- Each hit of the downward slash deals {{o|20% / 40% / 60%}} Physical DMG based on the number of orbs pinged. <br>- When the Scythe hits the ground, deals {{o|60% / 120% / 180%}} Lightning DMG to nearby target based on the number of orbs pinged.
|Blue Orb=Pulse Overload
|Blue Orb=Pulse Overload — '''{{b|Ping Blue Orb}}'''
|Blue Orb Detail=Spins and emits an electric pulse, marking nearby targets for 6 seconds and dealing <span style="color:#FF6549;">150% / 300% / 450%</span> Lightning DMG based on the number of orbs pinged. Arclight's Extra DMG Bonus increases by <span style="color:#FF6549;">6% / 8% / 10%</span> and Extra DMG Reduction increases by <span style="color:#FF6549;">10% / 15% / 20%</span> against the marked targets.
|Blue Orb Detail=Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets. <br>- Deals {{o|150% / 300% / 450%}} Lightning DMG to nearby targets based on the number of orbs pinged. <br>- Extra DMG Bonus against the marked target increases by {{o|6% / 8% / 10%}} and Extra DMG Reduction increases by {{o|10% / 15% / 20%}} when taking damage from marked targets based on the number of orbs pinged. The mark lasts {{o|6}}s.
|- <!--Abilities-->
|- <!--Abilities-->
|Basic=Thunderstorm
|Basic=Thunderstorm — {{b|Tap Basic Attack}}
|Basic Attack Detail=Basic Attack: Swings scythe and launches multiple attacks at the target, dealing <span style="color:#FF6549;">610%</span> Physical DMG in total.
|Basic Attack Detail=Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG. <br>- Deals {{o|610%}} Physical DMG in total.
|Signature=Signature - Storm World
|Signature=Signature - Storm World
|Signature Detail=Signature Move: Costs 100 Energy. Calls lightning to recharge and pull nearby targets in. Basic Attacks become <span style="color:#FF6549;">Fulgurant Flurry</span> for 8 seconds. Performing <span style="color:#FF6549;">Fulgurant Flurry</span> 5 times will trigger Arclight's Core Passive once. <span style="color:#FF6549;">Fulgurant Flurry</span> deals <span style="color:#FF6549;">35%</span> Lightning DMG per dash and <span style="color:#FF6549;">120%</span> Lightning DMG per slash.
|Signature Detail='''Signature Move {{b|100 Energy + Tap Signature}}'''<br>Summons lightning to charge up and pull nearby targets in. Basic Attacks become {{o|Fulgurant Flurry}} for a period of time. <br>- {{o|Fulgurant Flurry}} lasts {{o|8}}s.<br><br>'''Signature Move — {{b|Fulgurant Flurry + Tap Basic Attack}}'''<br>While {{o|Fulgurant Flurry}} is active, performing {{o|Fulgurant Flurry}} 5 times will trigger the Core Passive once. The dashing and slashing from {{o|Fulgurant Flurry}} deal Lightning DMG to the target. <br>- Each hit of the dash deals {{o|35%}} Lightning DMG. <br>- Each hit of the slash deals {{o|120%}} Lightning DMG.
|QTE=Blue Bolt
|QTE=Blue Bolt
|QTE Detail=QTE: Blasts nearby targets to deal <span style="color:#FF6549;">250%</span> Lightning DMG and inflict them with <span style="color:#FF6549;">Turbulent Interference</span> that reduces their Lightning Resistance by <span style="color:#FF6549;">10%</span> for 6s, then slams the scythe to blast nearby targets, dealing <span style="color:#FF6549;">250%</span> Lightning DMG.
|QTE Detail=Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with {{o|Turbulent Interference}} that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG. <br>- The initial blast deals {{o|250%}} Lightning DMG to the targets. <br>- The slam blast deals {{o|250%}} Lightning DMG to nearby targets. <br>- {{o|Turbulent Interference}} reduces the target's Lightning Resistance by {{o|10%}} for {{o|6}}s.
|- <!--Passives-->
|- <!--Passives-->
|Core=Arclight Shield
|Core=Arclight Shield
|Core Detail=Core Passive: Pinging a Blue Orb after any 3-Ping generates a shield equal to <span style="color:#FF6549;">10%</span> of your maximum HP for 4s. When the shield expires or becomes refreshed, it explodes and deals <span style="color:#FF6549;">200%</span> Lightning DMG to nearby targets.
|Core Detail='''Core Passive {{b|Any 3-Ping + Ping Blue Orb}}'''<br>Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets. <br>- Generates Shield equal to {{o|10%}} of max HP for {{o|4}}s. <br>- Deals {{o|200%}} Lightning DMG to nearby targets if Shield expires or is replaced.
|Leader=Vanguard Warsong
|Leader=Vanguard Warsong
|Leader Detail=Increases DEF by {{o|10%}} and HP by {{o|5%}} when there are 3 different classes in the team.
|Leader Detail=When party members are of 3 different classes, DEF increases by <span style="color:#FF6549;">10%</span> and HP increases by <span style="color:#FF6549;">5%</span>.
|SS Rank=High Voltage
|SS Rank=High Voltage
|SS Rank Detail=Passive: While <span style="color:#FF6549;">Arclight Shield</span> is active, Lightning DMG increases by <span style="color:#FF6549;">10%</span>.
|SS Rank Detail=Passive: While {{o|Arclight Shield}} is active, Lightning DMG increases by {{o|10%}}.
|SSS Rank=Thunderous Boogaloo
|SSS Rank=Lightning Burst
|SSS Rank Detail=Passive: When Chrome: Arclight is switched into battle, he enters in <span style="color:#FF6549;">Thunder Charged</span> form and gains up to 4s bonus duration.
|SSS Rank Detail=When Chrome: Arclight is switched in, he will enter with {{o|Storm World}} active for up to {{o|4}}s bonus duration.
|SSS+ Rank=Smokestack Lightning
|SSS+ Rank=Smokestack Lightning
|SSS+ Rank Detail=Passive: <span style="color:#FF6549;">Fulgurant Flurry</span> will lower target Lightning DMG Resistance by <span style="color:#FF6549;">15%</span> for 8 seconds.
|SSS+ Rank Detail={{o|Fulgurant Flurry}} reduces the target's Lightning Resistance by {{o|15%}} for {{o|8}}s.
}}
}}
<!--------------------------------------------------------------------------
- Videos
--------------------------------------------------------------------------->
{{Header Full|Videos}}
[[Video:【PUNISHING: Gray Raven-CN】库洛姆·弧光 Chrome Archlight|300px]]
[[Video:【PUNISHING: Gray Raven-CN】Chrome Archlight Moveset クロム モーション集|300px]]
<!--------------------------------------------------------------------------
- Bottom Nav
--------------------------------------------------------------------------->
{{Character Bottom Nav}}
{{Character Bottom Nav}}
__INDEX__
__INDEX__

Latest revision as of 11:14, 8 November 2023

← Sophia: Silverfang Lucia: Plume →
100%

The leader of the Strike Hawk. Capable of relaying important intel through a secure and stable channel. He values the flawless completion of missions, and also the safety of all his teammates. · Rank: A-Rank · Class: Tank · Element: Physical (30%) Lightning (70%) 50%

                                                                                                                                                                                                                                                                                                                                                                                                       

The leader of the Strike Hawk. Capable of relaying important intel through a secure and stable channel. He values the flawless completion of missions, and also the safety of all his teammates.
Form Switch - Signature Move can switch attacking forms.
Shield - Releases a shield to defend.
Physical (30%) Lightning (70%)
Chrome
Arclight
31 Jul
178cm
60kg
B
19
Review
1590
238
288
144
A-Rank
Tank
Scythe
St. Elmo
Str. Hawk
R3 Cleaning Robot

Optimal Weapon: St. Elmo

Lightning DMG increases by 10%. No. of Lightning Strikes required to trigger Core Passive reduced to 3 under Signature - Lightning Charge.

Memory Builds ◇ Chrome: Arclight

A list of recommended builds for Chrome: Arclight can be found here. Each tab represents one build — click the tabs below to view each one.
See here for more information about Ultima Awakening and resonance slots.

Disclaimer: Memories displayed here are arranged so that their stats are optimized based on their varying values in different positions.
However, it's more cost-effective to arrange all 2-piece sets in top slots for easy swapping between builds, even if stats aren't optimized.

Memory Placement
01
02
03
04
05
06
Da Vinci x4 / Einsteina x2
Memory Resonance
Top Resonance Slot (1):
Ex — Tactical Adjustment: HP +75, ATK +15 x6

Bottom Resonance Slot (2):
Tank: Class Skill Level +1 x6
Key Notes
  • Chrome: Arclight's main build
Usage
Details
  • QTE support for Bianca: Veritas
  • Used whenever Veritas is the only DPS in the team.
Memory Placement
01
02
03
04
05
06
Heisen x4 / Einsteina x2
Memory Resonance
Top Resonance Slot (1):
Ex — Tactical Adjustment: HP +75, ATK +15 x6

Bottom Resonance Slot (2):
Tank: Class Skill Level +1 x6
Key Notes
  • Ultima Awakening Set
Usage
Details
  • Sub-DPS set
  • Recommend at SSS-Rank and above

Weapon Resonance ◇ Chrome: Arclight

Recommended 6★ weapon resonances for Chrome: Arclight can be found here listed in order of priority.


1. Thunder Shake
Inflicts Thunder effect upon dealing Lightning DMG. Thunder: reduces the target's Lightning Resistance by 8% for 8s. Repeated triggering refreshes the duration.
2. Dead Line Timing
Gain 2 extra random signal orbs upon deployment, and 3 signal orbs of the same color every 45s (also gain signal orbs on standby).
3. Resonant Echo
The duration of effect inflicted by Tank class skill increases to 8s.
4. Incandescence
Weapon's final ATK is increased by 15% at the start of battle. No duration limit.
Priority
HIGH:
  • Thunder Shake

MEDIUM:

  • Dead Line Timing
  • Resonant Echo

LOW:

  • Boundary's Annihilation
Notes
Minimum recommended amount: 1
  • Boundary's Annihilation is mainly equipped in Phantom Pain Cage to keep 100% HP for the highest possible score.

Skills & Passives

Red Orb

Shifting Nimbus — Ping Red Orb

Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.)
- Each hit deals 18% / 36% / 54% Physical DMG based on the number of orbs pinged.
Yellow Orb

Culling Maelstrom — Ping Yellow Orb

Automatically uses a 3-Ping version of this attack upon switch-in. Switch-in fulfills the first half of this character's Core Passive.
Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground.
- Each hit of the downward slash deals 20% / 40% / 60% Physical DMG based on the number of orbs pinged.
- When the Scythe hits the ground, deals 60% / 120% / 180% Lightning DMG to nearby target based on the number of orbs pinged.
Blue Orb

Pulse Overload — Ping Blue Orb

Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets.
- Deals 150% / 300% / 450% Lightning DMG to nearby targets based on the number of orbs pinged.
- Extra DMG Bonus against the marked target increases by 6% / 8% / 10% and Extra DMG Reduction increases by 10% / 15% / 20% when taking damage from marked targets based on the number of orbs pinged. The mark lasts 6s.
Basic Attack

Thunderstorm — Tap Basic Attack

Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG.
- Deals 610% Physical DMG in total.
Core

Arclight Shield

Core Passive — Any 3-Ping + Ping Blue Orb
Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets.
- Generates Shield equal to 10% of max HP for 4s.
- Deals 200% Lightning DMG to nearby targets if Shield expires or is replaced.
Signature

Signature - Storm World

Signature Move — 100 Energy + Tap Signature
Summons lightning to charge up and pull nearby targets in. Basic Attacks become Fulgurant Flurry for a period of time.
- Fulgurant Flurry lasts 8s.

Signature Move — Fulgurant Flurry + Tap Basic Attack
While Fulgurant Flurry is active, performing Fulgurant Flurry 5 times will trigger the Core Passive once. The dashing and slashing from Fulgurant Flurry deal Lightning DMG to the target.
- Each hit of the dash deals 35% Lightning DMG.
- Each hit of the slash deals 120% Lightning DMG.
QTE

Blue Bolt

Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with Turbulent Interference that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG.
- The initial blast deals 250% Lightning DMG to the targets.
- The slam blast deals 250% Lightning DMG to nearby targets.
- Turbulent Interference reduces the target's Lightning Resistance by 10% for 6s.
Leader

Vanguard Warsong

Increases DEF by 10% and HP by 5% when there are 3 different classes in the team.
Class

Tank

Attacks reduce the target's Extra DMG Reduction by 20% for 5s.
Awakening

Ultima Awaken

Gains 3 Signal Orbs when entering battle.
SS-Rank

High Voltage

Passive: While Arclight Shield is active, Lightning DMG increases by 10%.
SSS-Rank

Lightning Burst

When Chrome: Arclight is switched in, he will enter with Storm World active for up to 4s bonus duration.
SSS+ Rank

Smokestack Lightning

Fulgurant Flurry reduces the target's Lightning Resistance by 15% for 8s.

Videos

Related Frames

← Sophia: Silverfang Lucia: Plume →