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- Builds |
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- Builds |
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{{:Build:Arclight}} |
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{{Build:Arclight}} |
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- Skills |
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- Skills |
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|Weapon=Scythe |
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|Weapon=Scythe |
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|- <!--Orbs--> |
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|- <!--Orbs--> |
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|Red Orb=Shifting Nimbus |
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|Red Orb=Shifting Nimbus — '''{{b|Ping Red Orb}}''' |
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|Red Orb Detail=Stands still and swings scythe several times, dealing <span style="color:#FF6549;">18% / 36% / 54%</span> Physical DMG per hit based on the number of orbs pinged. (Deals Lightning DMG instead on a 3-Ping.) |
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|Red Orb Detail=Stands still and swings the Scythe several times, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) <br>- Each hit deals {{o|18% / 36% / 54%}} Physical DMG based on the number of orbs pinged. |
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|Yellow Orb=Culling Maelstrom |
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|Yellow Orb=Culling Maelstrom — '''{{b|Ping Yellow Orb}}''' |
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|Yellow Orb Detail=<span style="color:#6db135;">Automatically uses a 3-Ping version of this attack upon switch-in. Switch-in fulfills the first half of this character's Core Passive.</span> <br>Moves while spinning with scythe, pulling nearby targets in. Brings down the scythe at the end, dealing <span style="color:#FF6549;">20% / 40% / 60%</span> Physical DMG based on the number of orbs pinged. (Deals Lightning DMG instead on a 3-Ping.) Deals <span style="color:#FF6549;">60% / 120% / 180%</span> Lightning DMG to nearby targets when the scythe hits the ground. |
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|Yellow Orb Detail=<span style="color:#6db135;">Automatically uses a 3-Ping version of this attack upon switch-in. Switch-in fulfills the first half of this character's Core Passive.</span> <br>Moves while spinning with the Scythe, pulling nearby targets in. Brings down the Scythe at the end, dealing Physical DMG. (Lightning DMG instead on a 3-Ping.) Deals Lightning DMG to nearby targets when the Scythe hits the ground. <br>- Each hit of the downward slash deals {{o|20% / 40% / 60%}} Physical DMG based on the number of orbs pinged. <br>- When the Scythe hits the ground, deals {{o|60% / 120% / 180%}} Lightning DMG to nearby target based on the number of orbs pinged. |
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|Blue Orb=Pulse Overload |
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|Blue Orb=Pulse Overload — '''{{b|Ping Blue Orb}}''' |
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|Blue Orb Detail=Spins and emits an electric pulse, marking nearby targets for 6 seconds and dealing <span style="color:#FF6549;">150% / 300% / 450%</span> Lightning DMG based on the number of orbs pinged. Arclight's Extra DMG Bonus increases by <span style="color:#FF6549;">6% / 8% / 10%</span> and Extra DMG Reduction increases by <span style="color:#FF6549;">10% / 15% / 20%</span> against the marked targets. |
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|Blue Orb Detail=Spins and emits an electric pulse, marking nearby targets and dealing Lightning DMG. Arclight's Extra DMG Bonus and Extra DMG Reduction increases against the marked targets. <br>- Deals {{o|150% / 300% / 450%}} Lightning DMG to nearby targets based on the number of orbs pinged. <br>- Extra DMG Bonus against the marked target increases by {{o|6% / 8% / 10%}} and Extra DMG Reduction increases by {{o|10% / 15% / 20%}} when taking damage from marked targets based on the number of orbs pinged. The mark lasts {{o|6}}s. |
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|- <!--Abilities--> |
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|- <!--Abilities--> |
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|Basic=Thunderstorm |
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|Basic=Thunderstorm — {{b|Tap Basic Attack}} |
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|Basic Attack Detail=Basic Attack: Swings scythe and launches multiple attacks at the target, dealing <span style="color:#FF6549;">610%</span> Physical DMG in total. |
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|Basic Attack Detail=Swings the Scythe and launches multiple attacks at the target, dealing Physical DMG. <br>- Deals {{o|610%}} Physical DMG in total. |
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|Signature=Signature - Storm World |
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|Signature=Signature - Storm World |
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|Signature Detail=Signature Move: Costs 100 Energy. Calls lightning to recharge and pull nearby targets in. Basic Attacks become <span style="color:#FF6549;">Fulgurant Flurry</span> for 8 seconds. Performing <span style="color:#FF6549;">Fulgurant Flurry</span> 5 times will trigger Arclight's Core Passive once. <span style="color:#FF6549;">Fulgurant Flurry</span> deals <span style="color:#FF6549;">35%</span> Lightning DMG per dash and <span style="color:#FF6549;">120%</span> Lightning DMG per slash. |
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|Signature Detail='''Signature Move — {{b|100 Energy + Tap Signature}}'''<br>Summons lightning to charge up and pull nearby targets in. Basic Attacks become {{o|Fulgurant Flurry}} for a period of time. <br>- {{o|Fulgurant Flurry}} lasts {{o|8}}s.<br><br>'''Signature Move — {{b|Fulgurant Flurry + Tap Basic Attack}}'''<br>While {{o|Fulgurant Flurry}} is active, performing {{o|Fulgurant Flurry}} 5 times will trigger the Core Passive once. The dashing and slashing from {{o|Fulgurant Flurry}} deal Lightning DMG to the target. <br>- Each hit of the dash deals {{o|35%}} Lightning DMG. <br>- Each hit of the slash deals {{o|120%}} Lightning DMG. |
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|QTE=Blue Bolt |
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|QTE=Blue Bolt |
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|QTE Detail=QTE: Blasts nearby targets to deal <span style="color:#FF6549;">250%</span> Lightning DMG and inflict them with <span style="color:#FF6549;">Turbulent Interference</span> that reduces their Lightning Resistance by <span style="color:#FF6549;">10%</span> for 6s, then slams the scythe to blast nearby targets, dealing <span style="color:#FF6549;">250%</span> Lightning DMG. |
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|QTE Detail=Upon entering the battlefield, blasts nearby targets to deal Lightning DMG and inflict them with {{o|Turbulent Interference}} that reduces their Lightning Resistance, then slams the Scythe to blast nearby targets, dealing Lightning DMG. <br>- The initial blast deals {{o|250%}} Lightning DMG to the targets. <br>- The slam blast deals {{o|250%}} Lightning DMG to nearby targets. <br>- {{o|Turbulent Interference}} reduces the target's Lightning Resistance by {{o|10%}} for {{o|6}}s. |
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|- <!--Passives--> |
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|- <!--Passives--> |
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|Core=Arclight Shield |
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|Core=Arclight Shield |
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|Core Detail=Core Passive: Pinging a Blue Orb after any 3-Ping generates a shield equal to <span style="color:#FF6549;">10%</span> of your maximum HP for 4s. When the shield expires or becomes refreshed, it explodes and deals <span style="color:#FF6549;">200%</span> Lightning DMG to nearby targets. |
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|Core Detail='''Core Passive — {{b|Any 3-Ping + Ping Blue Orb}}'''<br>Pinging any Blue Orbs after any 3-Ping generates Shield. When Shield expires or is replaced by a new Shield, it explodes and deals Lightning DMG to nearby targets. <br>- Generates Shield equal to {{o|10%}} of max HP for {{o|4}}s. <br>- Deals {{o|200%}} Lightning DMG to nearby targets if Shield expires or is replaced. |
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|Leader=Vanguard Warsong |
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|Leader=Vanguard Warsong |
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|Leader Detail=Increases DEF by {{o|10%}} and HP by {{o|5%}} when there are 3 different classes in the team. |
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|Leader Detail=When party members are of 3 different classes, DEF increases by <span style="color:#FF6549;">10%</span> and HP increases by <span style="color:#FF6549;">5%</span>. |
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|SS Rank=High Voltage |
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|SS Rank=High Voltage |
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|SS Rank Detail=Passive: While <span style="color:#FF6549;">Arclight Shield</span> is active, Lightning DMG increases by <span style="color:#FF6549;">10%</span>. |
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|SS Rank Detail=Passive: While {{o|Arclight Shield}} is active, Lightning DMG increases by {{o|10%}}. |
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|SSS Rank=Thunderous Boogaloo |
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|SSS Rank=Lightning Burst |
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|SSS Rank Detail=Passive: When Chrome: Arclight is switched into battle, he enters in <span style="color:#FF6549;">Thunder Charged</span> form and gains up to 4s bonus duration. |
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|SSS Rank Detail=When Chrome: Arclight is switched in, he will enter with {{o|Storm World}} active for up to {{o|4}}s bonus duration. |
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|SSS+ Rank=Smokestack Lightning |
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|SSS+ Rank=Smokestack Lightning |
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|SSS+ Rank Detail=Passive: <span style="color:#FF6549;">Fulgurant Flurry</span> will lower target Lightning DMG Resistance by <span style="color:#FF6549;">15%</span> for 8 seconds. |
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|SSS+ Rank Detail={{o|Fulgurant Flurry}} reduces the target's Lightning Resistance by {{o|15%}} for {{o|8}}s. |
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}} |
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