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- Infobox
- Infobox
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|-
|-
|Information=Leader of the original Forest Guard, Rosetta has been taken in by Babylonia, designated as a special unit, and redeployed onto the battlefield in a more humanoid form.
|Information=Leader of the original Forest Guard, Rosetta has been taken in by Babylonia, designated as a special unit, and redeployed onto the battlefield in a more humanoid form.
|Speciality= Defense Down - Able to reduce Physical Defense of enemies. <br> Burst - Energy spheres provide great burst potential.
|Specialty= Defense Down - Able to reduce Physical Defense of enemies. <br> Burst - Energy spheres provide great burst potential.
|Element=[[File:Element-Physical-Icon-White.png|25x25px|link=]]Physical (100%)
|Element=[[File:Element-Physical-Icon-White.png|25x25px|link=]]Physical (100%)
|+
|+
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|Gift Text=Weather Glass
|Gift Text=Weather Glass
}}
}}
{{FAQ
|Image=Weapon-Gungnir-Icon.png
|Size= 60x60px
|Question= Optimal Weapon: [[Gungnir]]
|Answer= Damaging a target will reduce their Physical DEF by {{o|20%}} for {{o|8s}}. The duration is refreshed each time this effect is triggered. Dealing damage with {{o|small/medium/wide-area electromagnetic beam}} also applies a damage over time effect for {{o|8s}}, dealing Physical DMG equal to {{o|25% / 50% / 100%}} of ATK every second.}}
{{FAQ
|Image=CUB-FrostOath-Icon.png
|Size= 60x60px
|Question= Optimal CUB: [[Frost Oath]]
|Answer= Frost Oath will stomp from above, dealing damage and applying Rigidness to the target and generating a Snowthorn Forest field, dealing damage for over time.<br>
Rigidness: Enemies will be rooted for 2s.}}
<!--------------------------------------------------------------------------
<!--------------------------------------------------------------------------
- PP Recommended Memory Sets
- PP Recommended Memory Sets
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- Builds
- Builds
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{{:Build:Rigor}}
{{Build:Rigor}}
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- Skills
- Skills
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|Weapon=SpearShield
|Weapon=SpearShield
|- <!--Orbs-->
|- <!--Orbs-->
|Red Orb=Frozen Wind
|Red Orb=Frozen Wind — '''{{b|Ping Red Orb}}'''
|Red Orb Detail=Throws 3 shockwaves forward, dealing <span style="color:#FF6549;">222% / 444% / 666%</span> Physical DMG 3 times based on the number of orbs pinged.
|Red Orb Detail=Throws 3 shockwaves forward, dealing Physical DMG. <br>- Deals a total of {{o|222% / 444% / 666%}} Physical DMG over 3 hits based on the number of orbs pinged.
|Yellow Orb=Inver-Chariot
|Yellow Orb=Inver-Chariot — '''{{b|Ping Yellow Orb}}'''
|Yellow Orb Detail=Rosetta smashes an enemy with her shield, then thrusts her lance foward, dealing <span style="color:#FF6549;">220% / 440% / 660%</span> Physical DMG twice based on the number of orbs pinged and gaining a shield equal to <span style="color:#FF6549;">3% / 6% / 10%</span> of maximum HP for 5s. Gains Super Armor while using this skill.
|Yellow Orb Detail=Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill. <br>- Deals a total of {{o|220% / 440% / 660%}} Physical DMG over 2 hits based on the number of orbs pinged. <br>- Gains Shield equal to {{o|3% / 6% / 10%}} of max HP that lasts {{o|5}}s based on the number of orbs pinged.
|Blue Orb=Hunter of Sin
|Blue Orb=Hunter of Sin — '''{{b|Ping Blue Orb}}'''
|Blue Orb Detail=<span style="color:#6db135;">Automatically uses a 3-Ping version of this attack upon switch-in.</span> <br>Throws a shield to drag an enemy closer, dealing <span style="color:#FF6549;">220% / 440% / 660%</span> Physical DMG based on the number of orbs pinged and inflciting <span style="color:#FF6549;">Lance of Perception</span> for 8s.<Br><span style="color:#FF6549;">Lance of Perception</span>: Target's Physical DEF decreases by 20%.
|Blue Orb Detail=<span style="color:#6db135;">Automatically uses a 3-Ping version of this attack upon switch-in.</span> <br>Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting {{o|Lance of Perception}} that reduces the target's Physical DEF. <br>- Deals {{o|220% / 440% / 660%}} Physical DMG in total based on the number of orbs pinged. <br>- {{o|Lance of Perception}} reduces the target's Physical DEF by {{o|20%}} for {{o|8}}s.
|- <!--Abilities-->
|- <!--Abilities-->
|Basic=Swift Strike
|Basic=Swift Strike
|Basic Attack Detail=Basic Attack: Rosetta strikes the enemy with her lance and shield, dealing <span style="color:#FF6549;">950%</span> Physical DMG in total. Tap and hold basic attack to build up her power. Based on the charging time, she will fire low/mid-power electromagnetic cannon that deals <span style="color:#FF6549;">200% / 370%</span> Physical DMG. Extra DMG Reduction increases by 30% while charging up.
|Basic Attack Detail='''Basic Attack — {{b|Tap Basic Attack}}'''<br>Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG. <br>- Deals {{o|950%}} Physical DMG in total.<br><br>'''Basic Attack — {{b|Press and hold Basic Attack}}'''<br>Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up. <br>- Low/Mid-power Electromagnetic Cannon deals {{o|200% / 370%}} Physical DMG respectively. <br>- Extra DMG Reduction increases by {{o|30%}} while charging up.
|Signature=Signature - Absolving Spear
|Signature=Signature - Absolving Spear
|Signature Detail=Signature Move: Costs 80 Energy. Rosetta rises into the air and aims her ion cannon towards the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area of effect blast that deals <span style="color:#FF6549;">2480%</span> Physical DMG in total.
|Signature Detail='''Signature Move {{b|80 Energy + Tap Signature}}'''<br>Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG. <br>- Deals {{o|2480%}} Physical DMG in total.
|QTE=Wings of Destiny
|QTE=Wings of Destiny
|QTE Detail=QTE: Rosetta spins with her lance, dealing <span style="color:#FF6549;">720%</span> Physical DMG to nearby enemies.
|QTE Detail=Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies. <br>
- Deals {{o|720%}} Physical DMG in total.
|- <!--Passives-->
|- <!--Passives-->
|Core=Valkyrie Heart
|Core=Valkyrie Heart
|Core Detail='''Core Passive — {{b|Has Energy Points + Any 3-Ping}}'''<br>Rosetta: Rigor has {{o|3}} Energy Points. When performing a 3-Ping, she consumes 1 Energy Point to enhance the skill and gain Physical DMG Bonus. <br>- Enhances the skill and gains {{o|100%}} Physical DMG Bonus.<br><br>'''Core Passive — {{b|Has Energy Points + Tap Signature}}'''<br>Rosetta: Rigor has {{o|3}} Energy Points. When performing a Signature, she consumes up to 2 Energy points to gain Physical DMG Bonus. <br>
|Core Detail=Core Passive: Rosetta has 3 energy points. When performing a 3-Ping, consumes 1 energy point to gain 100% DMG Bonus. When performing a Signature, consumes up to 2 energy points to gain 40% / 80% DMG Bonus based on the energy points consumed. If there are no energy points left, Rosetta enters Full Burst form. Tap and hold basic attack to build up her power. When at max power, she will fire a wide-area electromagnetic cannon that deals <span style="color:#FF6549;">1600%</span> Physical DMG, restores 8 Energy and inflicts <span style="color:#FF6549;">Lance of Perception</span> for 20s. 3 energy points will be restored in 8s after this shot. Extra DMG Reduction increases by 90% while charging up.
- Gains {{o|40% / 80%}} Physical DMG Bonus based on the Energy Points consumed.<br><br>'''Core Passive — {{b|Full Burst Form + Press and hold Basic Attack}}'''<br>When all Energy Points are used up, Rosetta: Rigor enters {{o|Full Burst Form}}. Press and hold the Basic Attack button in this form to charge and fire the {{o|Wide-area Electromagnetic Cannon}} once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with {{o|Lance of Perception}}. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the {{o|Wide-area Electromagnetic Cannon.}} <br>- {{o|Wide-area Electromagnetic Cannon}} deals {{o|1600%}} Physical DMG. <br>- {{o|Wide-area Electromagnetic Cannon}} restores {{o|8}} Signature Energy. <br>- {{o|Lance of Perception}} lasts {{o|20}}s. <br>- While charging, her Extra DMG Reduction increases by {{o|90%}}. <br>- {{o|3}} Energy Points will be restored in {{o|8}}s after firing the {{o|Wide-area Electromagnetic Cannon}}.
|Core Activation=[[File:Skill-Rigor-Core.png|center|400px]]
|Core Activation=[[File:Skill-Rigor-Core.png|center|400px]]
|Leader=Mutual Succor
|Leader=Mutual Succor
|Leader Detail=All members' DEF and DMG dealt by the Tank-type increases by <span style="color:#FF6549;">15%</span> and <span style="color:#FF6549;">5%</span> respectively.
|Leader Detail=Increases DEF of all members by {{o|15%}}. Increases ATK of all Tanks in the team by {{o|5%}}.
|SS Rank=Lance of Redemption
|SS Rank=Lance of Redemption
|SS Rank Detail=Passive: QTE inflicts <span style="color:#FF6549;">Lance of Perception</span> for 8s. After hitting an enemy with a Red Orb skill, Extra DMG Bonus against this enemy increases by <span style="color:#FF6549;">10%</span> for 8s.
|SS Rank Detail=QTE inflicts {{o|Lance of Perception}} for {{o|8}}s. After hitting an enemy with a Red Orb skill, Extra DMG Bonus against this enemy increases by {{o|10%}} for {{o|8}}s.
|SSS Rank=Lance of Eternity
|SSS Rank=Lance of Eternity
|SSS Rank Detail=Passive: Physical DEF Reduction of <span style="color:#FF6549;">Lance of Perception</span> increases by 20%.
|SSS Rank Detail=Physical DEF Reduction of {{o|Lance of Perception}} increases by {{o|20%}}.
|SSS+ Rank=Hyper-Burst
|SSS+ Rank=Hyper-Burst
|SSS+ Rank Detail=Passive: 3-Ping and Signature Move DMG increases by 20%.
|SSS+ Rank Detail=Extra DMG Bonus of 3-Pings and Signature Move increases by {{o|20%}}.
}}
}}
<!--------------------------------------------------------------------------
<!--------------------------------------------------------------------------
- Ascension
- Ascension
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{{Header Full|Character Ascension}}
{{Header Full|Character Leap}}
''This character's Ascension is implemented during the [[Voyage Among the Remains]] patch.''
''This character's Leap was implemented during the [[Across the Ruined Sea ]] patch.''
{{Character Ascension
{{Character Ascension
|Frame=Rigor
|Frame=Rigor
|- <!--Enhancements-->
|- <!--Enhancements-->
|Ascension 1=Fluttering Light
|Ascension 1=Shining Wings
|Ascension 1 Type=QTE
|Ascension 1 Type=QTE
|Ascension 1 Detail=Increases the base DMG of [[File:Skill-Rigor-Orb-Blue.png|24px|link=]]'''Hunter of Sin''' by {{o|20%}}.<br>
|Ascension 1 Detail=[Hunter of Sin]'s Base DMG increases by {{o|10%}}.<br>
<u>'''Level 9'''</u>: '''Wings of Destiny''' pulls in nearby enemies.<br>
<u>'''Level 9'''</u>: [Wings of Destiny] also pulls in nearby enemies.<br>
<u>'''Level 18'''</u>: '''Wings of Destiny''' grants {{o|15}} Energy. '''Lance of Redemption''' added effect: Increases Extra DMG Bonus by {{o|10%}} for 8s after hitting an enemy with [[File:Skill-Rigor-Orb-Blue.png|24px|link=]]'''Hunter of Sin'''. (This effect does not stack with the Extra DMG Bonus from hitting an enemy with [[File:Skill-Rigor-Orb-Red.png|24px|link=]]'''Frozen Wind'''.)
<u>'''Level 18'''</u>: [Wings of Destiny] also recovers {{o|15}} Signature Energy.<br> New effect of [Lance of Redemption] added : After hitting a targer with [Hunter of Sin], Rosetta: Rigor gains {{o|10%}} Extra DMG bonus against this target for {{o|8s}}. (This effect does not stack with the Extra DMG bonus triggered by [Frozen Wind] from [Lance of Redemption]).
|Ascension 2=Freezing Surge
|Ascension 2=Raging Surge
|Ascension 2 Type=Core
|Ascension 2 Type=Core
|Ascension 2 Detail=Increases the base DMG of {{o|wide-area electromagnetic cannon}} by {{o|15%}}.<br>
|Ascension 2 Detail={{o|Wide-area Electromagnetic Cannon}}'s Base DMG increases by {{o|10%}}.<br>
<u>'''Level 9'''</u>: {{o|Wide-area electromagnetic cannon}} pulls in nearby enemies. After using [[File:Skill-Rigor-Signature.png|24px|link=]]'''Absolving Spear''', increases the base DMG of {{o|low/mid-power electromagnetic cannons}} by {{o|100%}}.<br>
<u>'''Level 9'''</u>: {{o|Wide-area Electromagnetic Cannon}} also pulls in nearby enemies. After casting [Absolving Spear], the next {{o|low/mid-power electromagnetic cannon}}'s Base DMG increases by {{o|100%}}.<br>
<u>'''Level 18'''</u>: Gain {{o|3}} Energy after firing a {{o|low/mid-power/wide-area electromagnetic cannon}}. After firing a {{o|wide-area electromagnetic cannon}}, Rosetta will become {{o|Overloaded}} for 4s. During this time, all 3-pings and Signature Move receive the maximum energy point DMG Bonus. '''Lance of Eternity''' added effect: {{o|Lance of Perception}} includes an additional {{o|Fulcrum Penetration}} effect that reduces the target’s Physical DEF by {{o|5%}}.
<u>'''Level 18'''</u>:{{o|Low/Mid-power/Wide-area Electromagnetic Cannon}} generates an extra {{o|3}} Signature Energy. After casting {{o|Wide-area Electromagnetic Cannon}}, Rosetta: Rigor becomes {{o|Overloaded}} for {{o|4s}}, during which all 3-Pings and Signature Move will receive the maximum Energy Point bonus.<br> New effect of [Lance of Eternity] added: {{o|Lance of Perception}} inflicts {{o|Penetrating Pivot}} that reduces the target’s Physical Resistance by {{o|5%}}.
|Ascension 3=Sin-Eradicating Spear
|Ascension 3=Eradication of Sins
|Ascension 3 Type=Signature
|Ascension 3 Type=Signature
|Ascension 3 Detail=Increases the base DMG of [[File:Skill-Rigor-Signature.png|24px|link=]]'''Absolving Spear''' by {{o|15%}} and activates all available QTEs when used.<br>
|Ascension 3 Detail=[Absolving Spear] has its Baxe DMG increased by {{o|10%}} and also activates all available QTEs when cast.<br>
<u>'''Level 9'''</u>: Gain {{o|10}} Energy when entering battle.<br>
<u>'''Level 9'''</u>: Rosetta: Rigor recovers {{o|10}} Energy every time she enters battle.<br>
<u>'''Level 18'''</u>: When [[File:Skill-Rigor-Signature.png|24px|link=]]'''Absolving Spear''' is used, hold Basic Attack to begin charging. Based on the charging time and whether Rosetta is in {{o|Full Burst}} form, Rosetta will fire a {{o|low/mid-power/wide-area electromagnetic cannon}}. Rosetta is invincible during this time. '''Hyper Burst''' added effect: Increases the Physical DEF reduction of {{o|Fulcrum Penetration}} by {{o|10%}}.
<u>'''Level 18'''</u>: When [Absolving Spear] is cast, press and hold Basic Attack to start charging. Rosetta: Rigor is invincible while charging and will fire a {{o|Low/Mid-power/Wide-area Electromagnetic Cannon}} based on the charging time and whether she is in {{o|Full Burst Form}}.<br> New effect[Hyper-Burst] added: The {{o|Penetrating Pivot}} effect from {{o|Lance of Perception}} increases to {{o|10%}}.
}}
}}
<!--------------------------------------------------------------------------
- Gameplay Tips
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{{Header Full|How to play}}<big>
=====Rigor - Fundamentals=====
*Rigor can hold Basic Attack to charge and fire her railgun:
**Damage increases with time spent charging
**Rigor will gain 30% damage reduction and interruption resistance while charging

*Starts the battle with 3 <span style="color:#7D57CF;">Energy Points</span>:
**1 <span style="color:#7D57CF;">Energy Point</span> will be spent when using any 3-Ping, increasing the damage by 100%
**1 or 2 <span style="color:#7D57CF;">Energy Points</span> will be spent when using Signature Move, increasing the damage by 40% (1 point) or 80% (2 points)

*When all <span style="color:#7D57CF;">Energy Points</span> have been spent:
**Press and hold Basic Attack to fully charge her railgun, dealing huge damage and reducing the enemy's Physical DEF by 20% for 20 seconds (same debuff as her <span style="color:#00A0FF;">Blue Orb Ping</span>, but much longer duration)
**Rigor will gain 90% damage reduction while charging this enhanced shot
**8 seconds after firing, all 3 <span style="color:#7D57CF;">Energy Points</span> will be restored

=====Rigor - Additional Information=====
*Railgun attack information:
**Rigor can still move around while charging the railgun
**The railgun attack pierces enemies in a straight line, making it crucial to line enemies up when facing multiple opponents

*<span style="color:#7D57CF;">Energy Point</span> management:
**Points are not reset when Rigor leaves the field
**However if she enters the field with any amount of <span style="color:#7D57CF;">Energy Points</span> stored, one will be consumed immediately to enhance the switch-in <span style="color:#00A0FF;">Blue Orb 3-Ping</span>
**It's recommended to use 3-Pings to consume <span style="color:#7D57CF;">Energy Points</span>, as they offer a higher damage bonus and faster access to the enhanced railgun shot
**When out of Signal Orbs using Signature Move is still a good option for consuming <span style="color:#7D57CF;">Energy Points</span>

*Advanced techniques:
**Only dodging during a <span style="color:#FF476D;">Red Orb Ping</span> will skip the animation without losing damage
**Dodging to skip the animation of 3-Pings will still use up <span style="color:#7D57CF;">Energy Points</span>
**It's recommended to switch Rigor out after firing her enhanced railgun shot to avoid the 8 second <span style="color:#7D57CF;">Energy Point</span> cooldown
**Railgun attacks are considered Basic Attacks and rapid firing the railgun can generate orbs</big>
<!--------------------------------------------------------------------------
- Videos
--------------------------------------------------------------------------->
{{Header Full|Videos}}
[[Video:【PUNISHING: Gray Raven-CN】Rosetta Arctic Showcase|300px]]
[[Video:【PUNISHING: Gray Raven-CN】Rosetta Arctic Moveset ロゼッタ モーション集|300px]]
<!--------------------------------------------------------------------------
- Bottom Nav
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{{Character Bottom Nav}}
{{Character Bottom Nav}}
__INDEX__
__INDEX__

Latest revision as of 18:17, 25 November 2023

← Camu: Crocotta Changyu: Qilin →
100%

Leader of the original Forest Guard, Rosetta has been taken in by Babylonia, designated as a special unit, and redeployed onto the battlefield in a more humanoid form. · Rank: S-Rank · Class: Tank · Element: Physical (100%) 50%

                                                                                                                                                                                                                                                                                                                                                                                                       

Leader of the original Forest Guard, Rosetta has been taken in by Babylonia, designated as a special unit, and redeployed onto the battlefield in a more humanoid form.
Defense Down - Able to reduce Physical Defense of enemies.
Burst - Energy spheres provide great burst potential.
Physical (100%)
Rosetta
Rigor
25 Dec
177cm
65kg
A
18
Review
2107
302
402
172
S-Rank
Tank
Spr. Shield
Gungnir
ARU
Weather Glass

Optimal Weapon: Gungnir

Damaging a target will reduce their Physical DEF by 20% for 8s. The duration is refreshed each time this effect is triggered. Dealing damage with small/medium/wide-area electromagnetic beam also applies a damage over time effect for 8s, dealing Physical DMG equal to 25% / 50% / 100% of ATK every second.

Optimal CUB: Frost Oath

Frost Oath will stomp from above, dealing damage and applying Rigidness to the target and generating a Snowthorn Forest field, dealing damage for over time.
Rigidness: Enemies will be rooted for 2s.

Memory Builds ◇ Rosetta: Rigor

A list of recommended builds for Rosetta: Rigor can be found here. Each tab represents one build — click the tabs below to view each one.
See here for more information about Ultima Awakening and resonance slots.

Disclaimer: Memories displayed here are arranged so that their stats are optimized based on their varying values in different positions.
However, it's more cost-effective to arrange all 2-piece sets in top slots for easy swapping between builds, even if stats aren't optimized.

Memory Placement
01
02
03
04
05
06
Leeuwenhoek x4 / Catherine x2
Memory Resonance
Top Resonance Slot (1):
Ex — Precision Attack: ATK +15, CRIT +15 x6

Bottom Resonance Slot (2):
Tank: Class Skill Level +1 x6
Key Notes
  • Rosetta: Rigor's main build
  • Ultima Awakening Set
Usage
Details
  • This set enables maximum Physical DEF reduction.
  • Rosetta can support the main DPS and also be switched in as sub-DPS.
  • Great performance in all content.
  • Leap set
Memory Placement
01
02
03
04
05
06
Da Vinci x4 / Catherine x2
Memory Resonance
Top Resonance Slot (1):
Ex — Precision Attack: ATK +15, CRIT +15 x6

Bottom Resonance Slot (2):
Tank: Class Skill Level +1 x6
Key Notes
  • Niche build
Details

Weapon Resonance ◇ Rosetta: Rigor

Recommended 6★ weapon resonances for Rosetta: Rigor can be found here listed in order of priority.


1. Polymerization Collapse
Inflicts Smash effect upon dealing Physical damage. Smash: reduces the target's Physical resistance by 8% for 8s. Repeated triggering refreshes the duration.
2. Dead Line Timing
Gain 2 extra random signal orbs upon deployment, and 3 signal orbs of the same color every 45s (also gain signal orbs on standby).
3. Resonant Echo
The duration of effect inflicted by Tank class skill increases to 8s.
4. Boundary's Annihilation
On QTE, shields the Construct in control for 10% of the skill user's max HP for 5s.
Priority
HIGH:
  • Polymerization Collapse

MEDIUM:

  • Dead Line Timing
  • Resonant Echo

LOW:

  • Boundary's Annihilation
Notes
Minimum recommended amount: 2
  • Boundary's Annihilation is mainly equipped in Phantom Pain Cage to keep 100% HP for the highest possible score.

Skills & Passives

Red Orb

Frozen Wind — Ping Red Orb

Throws 3 shockwaves forward, dealing Physical DMG.
- Deals a total of 222% / 444% / 666% Physical DMG over 3 hits based on the number of orbs pinged.
Yellow Orb

Inver-Chariot — Ping Yellow Orb

Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill.
- Deals a total of 220% / 440% / 660% Physical DMG over 2 hits based on the number of orbs pinged.
- Gains Shield equal to 3% / 6% / 10% of max HP that lasts 5s based on the number of orbs pinged.
Blue Orb

Hunter of Sin — Ping Blue Orb

Automatically uses a 3-Ping version of this attack upon switch-in.
Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting Lance of Perception that reduces the target's Physical DEF.
- Deals 220% / 440% / 660% Physical DMG in total based on the number of orbs pinged.
- Lance of Perception reduces the target's Physical DEF by 20% for 8s.
Basic Attack

Swift Strike

Basic Attack — Tap Basic Attack
Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG.
- Deals 950% Physical DMG in total.

Basic Attack — Press and hold Basic Attack
Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up.
- Low/Mid-power Electromagnetic Cannon deals 200% / 370% Physical DMG respectively.
- Extra DMG Reduction increases by 30% while charging up.
Core

Valkyrie Heart

Core Passive — Has Energy Points + Any 3-Ping
Rosetta: Rigor has 3 Energy Points. When performing a 3-Ping, she consumes 1 Energy Point to enhance the skill and gain Physical DMG Bonus.
- Enhances the skill and gains 100% Physical DMG Bonus.

Core Passive — Has Energy Points + Tap Signature
Rosetta: Rigor has 3 Energy Points. When performing a Signature, she consumes up to 2 Energy points to gain Physical DMG Bonus.

- Gains 40% / 80% Physical DMG Bonus based on the Energy Points consumed.

Core Passive — Full Burst Form + Press and hold Basic Attack
When all Energy Points are used up, Rosetta: Rigor enters Full Burst Form. Press and hold the Basic Attack button in this form to charge and fire the Wide-area Electromagnetic Cannon once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with Lance of Perception. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the Wide-area Electromagnetic Cannon.
- Wide-area Electromagnetic Cannon deals 1600% Physical DMG.
- Wide-area Electromagnetic Cannon restores 8 Signature Energy.
- Lance of Perception lasts 20s.
- While charging, her Extra DMG Reduction increases by 90%.
- 3 Energy Points will be restored in 8s after firing the Wide-area Electromagnetic Cannon.

Signature

Signature - Absolving Spear

Signature Move — 80 Energy + Tap Signature
Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG.
- Deals 2480% Physical DMG in total.
QTE

Wings of Destiny

Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies.

- Deals 720% Physical DMG in total.

Leader

Mutual Succor

Increases DEF of all members by 15%. Increases ATK of all Tanks in the team by 5%.
Class

Tank

Attacks reduce the target's Extra DMG Reduction by 20% for 5s.
Awakening

Ultima Awaken

Gains 3 Signal Orbs when entering battle.
SS-Rank

Lance of Redemption

QTE inflicts Lance of Perception for 8s. After hitting an enemy with a Red Orb skill, Extra DMG Bonus against this enemy increases by 10% for 8s.
SSS-Rank

Lance of Eternity

Physical DEF Reduction of Lance of Perception increases by 20%.
SSS+ Rank

Hyper-Burst

Extra DMG Bonus of 3-Pings and Signature Move increases by 20%.

Character Leap

This character's Leap was implemented during the Across the Ruined Sea patch.

Shining Wings

Shining Wings

[Hunter of Sin]'s Base DMG increases by 10%.

Level 9: [Wings of Destiny] also pulls in nearby enemies.
Level 18: [Wings of Destiny] also recovers 15 Signature Energy.
New effect of [Lance of Redemption] added : After hitting a targer with [Hunter of Sin], Rosetta: Rigor gains 10% Extra DMG bonus against this target for 8s. (This effect does not stack with the Extra DMG bonus triggered by [Frozen Wind] from [Lance of Redemption]).

Raging Surge

Raging Surge

Wide-area Electromagnetic Cannon's Base DMG increases by 10%.

Level 9: Wide-area Electromagnetic Cannon also pulls in nearby enemies. After casting [Absolving Spear], the next low/mid-power electromagnetic cannon's Base DMG increases by 100%.
Level 18:Low/Mid-power/Wide-area Electromagnetic Cannon generates an extra 3 Signature Energy. After casting Wide-area Electromagnetic Cannon, Rosetta: Rigor becomes Overloaded for 4s, during which all 3-Pings and Signature Move will receive the maximum Energy Point bonus.
New effect of [Lance of Eternity] added: Lance of Perception inflicts Penetrating Pivot that reduces the target’s Physical Resistance by 5%.

Eradication of Sins

Eradication of Sins

[Absolving Spear] has its Baxe DMG increased by 10% and also activates all available QTEs when cast.

Level 9: Rosetta: Rigor recovers 10 Energy every time she enters battle.
Level 18: When [Absolving Spear] is cast, press and hold Basic Attack to start charging. Rosetta: Rigor is invincible while charging and will fire a Low/Mid-power/Wide-area Electromagnetic Cannon based on the charging time and whether she is in Full Burst Form.
New effect[Hyper-Burst] added: The Penetrating Pivot effect from Lance of Perception increases to 10%.

How to play

Rigor - Fundamentals
  • Rigor can hold Basic Attack to charge and fire her railgun:
    • Damage increases with time spent charging
    • Rigor will gain 30% damage reduction and interruption resistance while charging
  • Starts the battle with 3 Energy Points:
    • 1 Energy Point will be spent when using any 3-Ping, increasing the damage by 100%
    • 1 or 2 Energy Points will be spent when using Signature Move, increasing the damage by 40% (1 point) or 80% (2 points)
  • When all Energy Points have been spent:
    • Press and hold Basic Attack to fully charge her railgun, dealing huge damage and reducing the enemy's Physical DEF by 20% for 20 seconds (same debuff as her Blue Orb Ping, but much longer duration)
    • Rigor will gain 90% damage reduction while charging this enhanced shot
    • 8 seconds after firing, all 3 Energy Points will be restored
Rigor - Additional Information
  • Railgun attack information:
    • Rigor can still move around while charging the railgun
    • The railgun attack pierces enemies in a straight line, making it crucial to line enemies up when facing multiple opponents
  • Energy Point management:
    • Points are not reset when Rigor leaves the field
    • However if she enters the field with any amount of Energy Points stored, one will be consumed immediately to enhance the switch-in Blue Orb 3-Ping
    • It's recommended to use 3-Pings to consume Energy Points, as they offer a higher damage bonus and faster access to the enhanced railgun shot
    • When out of Signal Orbs using Signature Move is still a good option for consuming Energy Points
  • Advanced techniques:
    • Only dodging during a Red Orb Ping will skip the animation without losing damage
    • Dodging to skip the animation of 3-Pings will still use up Energy Points
    • It's recommended to switch Rigor out after firing her enhanced railgun shot to avoid the 8 second Energy Point cooldown
    • Railgun attacks are considered Basic Attacks and rapid firing the railgun can generate orbs

Videos

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