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- Builds |
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- Builds |
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{{:Build:Rigor}} |
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{{Build:Rigor}} |
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- Skills |
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- Skills |
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|Weapon=SpearShield |
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|Weapon=SpearShield |
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|- <!--Orbs--> |
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|- <!--Orbs--> |
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|Red Orb=Frozen Wind |
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|Red Orb=Frozen Wind — '''{{b|Ping Red Orb}}''' |
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|Red Orb Detail=Throws 3 shockwaves forward, dealing <span style="color:#FF6549;">222% / 444% / 666%</span> Physical DMG 3 times based on the number of orbs pinged. |
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|Red Orb Detail=Throws 3 shockwaves forward, dealing Physical DMG. <br>- Deals a total of {{o|222% / 444% / 666%}} Physical DMG over 3 hits based on the number of orbs pinged. |
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|Yellow Orb=Inver-Chariot |
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|Yellow Orb=Inver-Chariot — '''{{b|Ping Yellow Orb}}''' |
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|Yellow Orb Detail=Rosetta smashes an enemy with her shield, then thrusts her lance foward, dealing <span style="color:#FF6549;">220% / 440% / 660%</span> Physical DMG twice based on the number of orbs pinged and gaining a shield equal to <span style="color:#FF6549;">3% / 6% / 10%</span> of maximum HP for 5s. Gains Super Armor while using this skill. |
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|Yellow Orb Detail=Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill. <br>- Deals a total of {{o|220% / 440% / 660%}} Physical DMG over 2 hits based on the number of orbs pinged. <br>- Gains Shield equal to {{o|3% / 6% / 10%}} of max HP that lasts {{o|5}}s based on the number of orbs pinged. |
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|Blue Orb=Hunter of Sin |
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|Blue Orb=Hunter of Sin — '''{{b|Ping Blue Orb}}''' |
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|Blue Orb Detail=<span style="color:#6db135;">Automatically uses a 3-Ping version of this attack upon switch-in.</span> <br>Throws a shield to drag an enemy closer, dealing <span style="color:#FF6549;">220% / 440% / 660%</span> Physical DMG based on the number of orbs pinged and inflicting <span style="color:#FF6549;">Lance of Perception</span> for 8s.<Br><span style="color:#FF6549;">Lance of Perception</span>: Target's Physical DEF decreases by 20%. |
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|Blue Orb Detail=<span style="color:#6db135;">Automatically uses a 3-Ping version of this attack upon switch-in.</span> <br>Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting {{o|Lance of Perception}} that reduces the target's Physical DEF. <br>- Deals {{o|220% / 440% / 660%}} Physical DMG in total based on the number of orbs pinged. <br>- {{o|Lance of Perception}} reduces the target's Physical DEF by {{o|20%}} for {{o|8}}s. |
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|- <!--Abilities--> |
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|- <!--Abilities--> |
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|Basic=Swift Strike |
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|Basic=Swift Strike |
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|Basic Attack Detail=Basic Attack: Rosetta strikes the enemy with her lance and shield, dealing <span style="color:#FF6549;">950%</span> Physical DMG in total. Tap and hold basic attack to build up her power. Based on the charging time, she will fire low/mid-power electromagnetic cannon that deals <span style="color:#FF6549;">200% / 370%</span> Physical DMG. Extra DMG Reduction increases by 30% while charging up. |
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|Basic Attack Detail='''Basic Attack — {{b|Tap Basic Attack}}'''<br>Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG. <br>- Deals {{o|950%}} Physical DMG in total.<br><br>'''Basic Attack — {{b|Press and hold Basic Attack}}'''<br>Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up. <br>- Low/Mid-power Electromagnetic Cannon deals {{o|200% / 370%}} Physical DMG respectively. <br>- Extra DMG Reduction increases by {{o|30%}} while charging up. |
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|Signature=Signature - Absolving Spear |
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|Signature=Signature - Absolving Spear |
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|Signature Detail=Signature Move: Costs 80 Energy. Rosetta rises into the air and aims her ion cannon towards the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area of effect blast that deals <span style="color:#FF6549;">2480%</span> Physical DMG in total. |
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|Signature Detail='''Signature Move — {{b|80 Energy + Tap Signature}}'''<br>Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG. <br>- Deals {{o|2480%}} Physical DMG in total. |
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|QTE=Wings of Destiny |
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|QTE=Wings of Destiny |
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|QTE Detail=QTE: Rosetta spins with her lance, dealing <span style="color:#FF6549;">720%</span> Physical DMG to nearby enemies. |
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|QTE Detail=Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies. <br> |
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- Deals {{o|720%}} Physical DMG in total. |
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|- <!--Passives--> |
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|- <!--Passives--> |
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|Core=Valkyrie Heart |
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|Core=Valkyrie Heart |
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|Core Detail='''Core Passive — {{b|Has Energy Points + Any 3-Ping}}'''<br>Rosetta: Rigor has {{o|3}} Energy Points. When performing a 3-Ping, she consumes 1 Energy Point to enhance the skill and gain Physical DMG Bonus. <br>- Enhances the skill and gains {{o|100%}} Physical DMG Bonus.<br><br>'''Core Passive — {{b|Has Energy Points + Tap Signature}}'''<br>Rosetta: Rigor has {{o|3}} Energy Points. When performing a Signature, she consumes up to 2 Energy points to gain Physical DMG Bonus. <br> |
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|Core Detail=Core Passive: Rosetta has 3 energy points. When performing a 3-Ping, 1 energy point is consumed to enhance the skill and provide her with 100% Physical DMG Bonus. When performing a Signature, she consumes up to 2 energy points to gain 40%/80% Physical DMG Bonus based on the points consumed. When all energy is used up, Rosetta enters Full Burst form. Press and hold the Basic Attack button in this form to charge and fire the wide-area electromagnetic cannon once the charging reaches maximum, dealing <span style="color:#FF6549;">1600%</span> Physical DMG while restoring 8 energy, and inflicting the target with <span style="color:#FF6549;">Lance of Perception</span> for 20s. While charging, her Extra DMG Reduction increases by 90%. 3 energy points will be restored in 8s after firing the wide-area electromagnetic beam. |
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- Gains {{o|40% / 80%}} Physical DMG Bonus based on the Energy Points consumed.<br><br>'''Core Passive — {{b|Full Burst Form + Press and hold Basic Attack}}'''<br>When all Energy Points are used up, Rosetta: Rigor enters {{o|Full Burst Form}}. Press and hold the Basic Attack button in this form to charge and fire the {{o|Wide-area Electromagnetic Cannon}} once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with {{o|Lance of Perception}}. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the {{o|Wide-area Electromagnetic Cannon.}} <br>- {{o|Wide-area Electromagnetic Cannon}} deals {{o|1600%}} Physical DMG. <br>- {{o|Wide-area Electromagnetic Cannon}} restores {{o|8}} Signature Energy. <br>- {{o|Lance of Perception}} lasts {{o|20}}s. <br>- While charging, her Extra DMG Reduction increases by {{o|90%}}. <br>- {{o|3}} Energy Points will be restored in {{o|8}}s after firing the {{o|Wide-area Electromagnetic Cannon}}. |
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|Core Activation=[[File:Skill-Rigor-Core.png|center|400px]] |
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|Core Activation=[[File:Skill-Rigor-Core.png|center|400px]] |
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|Leader=Mutual Succor |
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|Leader=Mutual Succor |
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|Leader Detail=All members' DEF and DMG dealt by the Tank-type increase by <span style="color:#FF6549;">15%</span> and <span style="color:#FF6549;">5%</span> respectively. |
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|Leader Detail=Increases DEF of all members by {{o|15%}}. Increases ATK of all Tanks in the team by {{o|5%}}. |
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|SS Rank=Lance of Redemption |
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|SS Rank=Lance of Redemption |
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|SS Rank Detail=Passive: QTE inflicts <span style="color:#FF6549;">Lance of Perception</span> for 8s. After hitting an enemy with a Red Orb skill, Extra DMG Bonus against this enemy increases by <span style="color:#FF6549;">10%</span> for 8s. |
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|SS Rank Detail=QTE inflicts {{o|Lance of Perception}} for {{o|8}}s. After hitting an enemy with a Red Orb skill, Extra DMG Bonus against this enemy increases by {{o|10%}} for {{o|8}}s. |
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|SSS Rank=Lance of Eternity |
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|SSS Rank=Lance of Eternity |
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|SSS Rank Detail=Passive: Physical DEF Reduction of <span style="color:#FF6549;">Lance of Perception</span> increases by 20%. |
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|SSS Rank Detail=Physical DEF Reduction of {{o|Lance of Perception}} increases by {{o|20%}}. |
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|SSS+ Rank=Hyper-Burst |
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|SSS+ Rank=Hyper-Burst |
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|SSS+ Rank Detail=Passive: Extra DMG Bonus of 3-Pings and Signature Moves increases by 20%. |
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|SSS+ Rank Detail=Extra DMG Bonus of 3-Pings and Signature Move increases by {{o|20%}}. |
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{{Header Full|Character Leap}} |
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{{Header Full|Character Leap}} |
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''This character's Leap is implemented during the [[Voyage Among the Remains]] patch.'' |
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''This character's Leap was implemented during the [[Across the Ruined Sea ]] patch.'' |
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{{Character Ascension |
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{{Character Ascension |
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|Frame=Rigor |
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|Frame=Rigor |
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|- <!--Enhancements--> |
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|- <!--Enhancements--> |
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|Ascension 1=Refulgent Wings |
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|Ascension 1=Shining Wings |
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|Ascension 1 Type=QTE |
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|Ascension 1 Type=QTE |
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|Ascension 1 Detail=Base DMG of [Hunter of Sin] increases by {{o|10%}}.<br> |
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|Ascension 1 Detail=[Hunter of Sin]'s Base DMG increases by {{o|10%}}.<br> |
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<u>'''Level 9'''</u>: [Wings of Destiny] pulls in nearby enemies.<br> |
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<u>'''Level 9'''</u>: [Wings of Destiny] also pulls in nearby enemies.<br> |
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<u>'''Level 18'''</u>: Rosetta: Rigor gains {{o|15}} Energy upon performing [Wings of Destiny].<br> [Lance of Redemption] added effect: After hitting an enemy with [Hunter of Sin], Rosetta: Rigor gains {{o|10%}} Extra DMG bonus against this enemy (this effect cannot stack with the Extra DMG bonus granted by [Lance of Redemption] through hitting an enemy with [Frozen Wind]). |
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<u>'''Level 18'''</u>: [Wings of Destiny] also recovers {{o|15}} Signature Energy.<br> New effect of [Lance of Redemption] added : After hitting a targer with [Hunter of Sin], Rosetta: Rigor gains {{o|10%}} Extra DMG bonus against this target for {{o|8s}}. (This effect does not stack with the Extra DMG bonus triggered by [Frozen Wind] from [Lance of Redemption]). |
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|Ascension 2=Rigor Surge |
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|Ascension 2=Raging Surge |
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|Ascension 2 Type=Core |
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|Ascension 2 Type=Core |
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|Ascension 2 Detail=Base DMG of {{o|wide-area electromagnetic cannon}} increases by {{o|10%}}.<br> |
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|Ascension 2 Detail={{o|Wide-area Electromagnetic Cannon}}'s Base DMG increases by {{o|10%}}.<br> |
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<u>'''Level 9'''</u>: {{o|Wide-area electromagnetic cannon}} pulls in nearby enemies. Using [Absolving Spear] increases the Base DMG of the next cast of {{o|low/mid-power electromagnetic cannon}} by {{o|100%}}.<br> |
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<u>'''Level 9'''</u>: {{o|Wide-area Electromagnetic Cannon}} also pulls in nearby enemies. After casting [Absolving Spear], the next {{o|low/mid-power electromagnetic cannon}}'s Base DMG increases by {{o|100%}}.<br> |
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<u>'''Level 18'''</u>: Upon using {{o|low/mid-power electromagnetic cannon}} or {{o|wide-area electromagnetic cannon}}, Rosetta: Rigor additionally gains {{o|3}} Energy. Upon using {{o|wide-area electromagnetic cannon}}, Rosetta: Rigor enters {{o|Overload Mode}}. While in {{o|Overload Mode}}, 3-Pings and Signature Move gain the maximum energy point Physical DMG bonus effect. {{o|Overload Mode}} lasts for 4s.<br>[Lance of Eternity] added effect: {{o|Lance of Perception}} additionally gains {{o|Fulcrum Penetration}} effect that reduces the target’s Physical Resistance by {{o|5%}}. |
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<u>'''Level 18'''</u>:{{o|Low/Mid-power/Wide-area Electromagnetic Cannon}} generates an extra {{o|3}} Signature Energy. After casting {{o|Wide-area Electromagnetic Cannon}}, Rosetta: Rigor becomes {{o|Overloaded}} for {{o|4s}}, during which all 3-Pings and Signature Move will receive the maximum Energy Point bonus.<br> New effect of [Lance of Eternity] added: {{o|Lance of Perception}} inflicts {{o|Penetrating Pivot}} that reduces the target’s Physical Resistance by {{o|5%}}. |
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|Ascension 3=Lance of Penance |
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|Ascension 3=Eradication of Sins |
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|Ascension 3 Type=Signature |
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|Ascension 3 Type=Signature |
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|Ascension 3 Detail=Base DMG of [Absolving Spear] increases by {{o|10%}}. In addition, trigger all available QTEs.<br> |
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|Ascension 3 Detail=[Absolving Spear] has its Baxe DMG increased by {{o|10%}} and also activates all available QTEs when cast.<br> |
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<u>'''Level 9'''</u>: Rosetta: Rigor gains {{o|10}} Energy every time she enters the battlefield.<br> |
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<u>'''Level 9'''</u>: Rosetta: Rigor recovers {{o|10}} Energy every time she enters battle.<br> |
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<u>'''Level 18'''</u>: During [Absolving Spear], hold Basic Attack to charge power. Based on the time spent charging and whether Rosetta: Rigor is in {{o|Full Burst}} form or not, she will fire {{o|low/mid-power electromagnetic cannon}} or {{o|wide-area electromagnetic cannon}}. Rosetta: Rigor is invincible during this.<br> [Hyper-Burst] added effect: {{o|Fulcrum Penetration}} effect granted by {{o|Lance of Perception}} increases to {{o|10%}}. |
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<u>'''Level 18'''</u>: When [Absolving Spear] is cast, press and hold Basic Attack to start charging. Rosetta: Rigor is invincible while charging and will fire a {{o|Low/Mid-power/Wide-area Electromagnetic Cannon}} based on the charging time and whether she is in {{o|Full Burst Form}}.<br> New effect[Hyper-Burst] added: The {{o|Penetrating Pivot}} effect from {{o|Lance of Perception}} increases to {{o|10%}}. |
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