Rosetta: Rigor: Difference between revisions

From GRAY RAVENS
Content added Content deleted
No edit summary
No edit summary
 
Line 113: Line 113:
--------------------------------------------------------------------------->
--------------------------------------------------------------------------->
{{Header Full|Character Leap}}
{{Header Full|Character Leap}}
''This character's Leap is implemented during the [[Voyage Among the Remains]] patch.''
''This character's Leap was implemented during the [[Across the Ruined Sea ]] patch.''
{{Character Ascension
{{Character Ascension
|Frame=Rigor
|Frame=Rigor
|- <!--Enhancements-->
|- <!--Enhancements-->
|Ascension 1=Refulgent Wings
|Ascension 1=Shining Wings
|Ascension 1 Type=QTE
|Ascension 1 Type=QTE
|Ascension 1 Detail=Base DMG of [Hunter of Sin] increases by {{o|10%}}.<br>
|Ascension 1 Detail=[Hunter of Sin]'s Base DMG increases by {{o|10%}}.<br>
<u>'''Level 9'''</u>: [Wings of Destiny] pulls in nearby enemies.<br>
<u>'''Level 9'''</u>: [Wings of Destiny] also pulls in nearby enemies.<br>
<u>'''Level 18'''</u>: Rosetta: Rigor gains {{o|15}} Energy upon performing [Wings of Destiny].<br> [Lance of Redemption] added effect: After hitting an enemy with [Hunter of Sin], Rosetta: Rigor gains {{o|10%}} Extra DMG bonus against this enemy (this effect cannot stack with the Extra DMG bonus granted by [Lance of Redemption] through hitting an enemy with [Frozen Wind]).
<u>'''Level 18'''</u>: [Wings of Destiny] also recovers {{o|15}} Signature Energy.<br> New effect of [Lance of Redemption] added : After hitting a targer with [Hunter of Sin], Rosetta: Rigor gains {{o|10%}} Extra DMG bonus against this target for {{o|8s}}. (This effect does not stack with the Extra DMG bonus triggered by [Frozen Wind] from [Lance of Redemption]).
|Ascension 2=Rigor Surge
|Ascension 2=Raging Surge
|Ascension 2 Type=Core
|Ascension 2 Type=Core
|Ascension 2 Detail=Base DMG of {{o|wide-area electromagnetic cannon}} increases by {{o|10%}}.<br>
|Ascension 2 Detail={{o|Wide-area Electromagnetic Cannon}}'s Base DMG increases by {{o|10%}}.<br>
<u>'''Level 9'''</u>: {{o|Wide-area electromagnetic cannon}} pulls in nearby enemies. Using [Absolving Spear] increases the Base DMG of the next cast of {{o|low/mid-power electromagnetic cannon}} by {{o|100%}}.<br>
<u>'''Level 9'''</u>: {{o|Wide-area Electromagnetic Cannon}} also pulls in nearby enemies. After casting [Absolving Spear], the next {{o|low/mid-power electromagnetic cannon}}'s Base DMG increases by {{o|100%}}.<br>
<u>'''Level 18'''</u>: Upon using {{o|low/mid-power electromagnetic cannon}} or {{o|wide-area electromagnetic cannon}}, Rosetta: Rigor additionally gains {{o|3}} Energy. Upon using {{o|wide-area electromagnetic cannon}}, Rosetta: Rigor enters {{o|Overload Mode}}. While in {{o|Overload Mode}}, 3-Pings and Signature Move gain the maximum energy point Physical DMG bonus effect. {{o|Overload Mode}} lasts for 4s.<br>[Lance of Eternity] added effect: {{o|Lance of Perception}} additionally gains {{o|Fulcrum Penetration}} effect that reduces the target’s Physical Resistance by {{o|5%}}.
<u>'''Level 18'''</u>:{{o|Low/Mid-power/Wide-area Electromagnetic Cannon}} generates an extra {{o|3}} Signature Energy. After casting {{o|Wide-area Electromagnetic Cannon}}, Rosetta: Rigor becomes {{o|Overloaded}} for {{o|4s}}, during which all 3-Pings and Signature Move will receive the maximum Energy Point bonus.<br> New effect of [Lance of Eternity] added: {{o|Lance of Perception}} inflicts {{o|Penetrating Pivot}} that reduces the target’s Physical Resistance by {{o|5%}}.
|Ascension 3=Lance of Penance
|Ascension 3=Eradication of Sins
|Ascension 3 Type=Signature
|Ascension 3 Type=Signature
|Ascension 3 Detail=Base DMG of [Absolving Spear] increases by {{o|10%}}. In addition, trigger all available QTEs.<br>
|Ascension 3 Detail=[Absolving Spear] has its Baxe DMG increased by {{o|10%}} and also activates all available QTEs when cast.<br>
<u>'''Level 9'''</u>: Rosetta: Rigor gains {{o|10}} Energy every time she enters the battlefield.<br>
<u>'''Level 9'''</u>: Rosetta: Rigor recovers {{o|10}} Energy every time she enters battle.<br>
<u>'''Level 18'''</u>: During [Absolving Spear], hold Basic Attack to charge power. Based on the time spent charging and whether Rosetta: Rigor is in {{o|Full Burst}} form or not, she will fire {{o|low/mid-power electromagnetic cannon}} or {{o|wide-area electromagnetic cannon}}. Rosetta: Rigor is invincible during this.<br> [Hyper-Burst] added effect: {{o|Fulcrum Penetration}} effect granted by {{o|Lance of Perception}} increases to {{o|10%}}.
<u>'''Level 18'''</u>: When [Absolving Spear] is cast, press and hold Basic Attack to start charging. Rosetta: Rigor is invincible while charging and will fire a {{o|Low/Mid-power/Wide-area Electromagnetic Cannon}} based on the charging time and whether she is in {{o|Full Burst Form}}.<br> New effect[Hyper-Burst] added: The {{o|Penetrating Pivot}} effect from {{o|Lance of Perception}} increases to {{o|10%}}.
}}
}}
<!--------------------------------------------------------------------------
<!--------------------------------------------------------------------------

Latest revision as of 18:17, 25 November 2023

← Camu: Crocotta Changyu: Qilin →
100%

Leader of the original Forest Guard, Rosetta has been taken in by Babylonia, designated as a special unit, and redeployed onto the battlefield in a more humanoid form. · Rank: S-Rank · Class: Tank · Element: Physical (100%) 50%

                                                                                                                                                                                                                                                                                                                                                                                                       

Leader of the original Forest Guard, Rosetta has been taken in by Babylonia, designated as a special unit, and redeployed onto the battlefield in a more humanoid form.
Defense Down - Able to reduce Physical Defense of enemies.
Burst - Energy spheres provide great burst potential.
Physical (100%)
Rosetta
Rigor
25 Dec
177cm
65kg
A
18
Review
2107
302
402
172
S-Rank
Tank
Spr. Shield
Gungnir
ARU
Weather Glass

Optimal Weapon: Gungnir

Damaging a target will reduce their Physical DEF by 20% for 8s. The duration is refreshed each time this effect is triggered. Dealing damage with small/medium/wide-area electromagnetic beam also applies a damage over time effect for 8s, dealing Physical DMG equal to 25% / 50% / 100% of ATK every second.

Optimal CUB: Frost Oath

Frost Oath will stomp from above, dealing damage and applying Rigidness to the target and generating a Snowthorn Forest field, dealing damage for over time.
Rigidness: Enemies will be rooted for 2s.

Memory Builds ◇ Rosetta: Rigor

A list of recommended builds for Rosetta: Rigor can be found here. Each tab represents one build — click the tabs below to view each one.
See here for more information about Ultima Awakening and resonance slots.

Disclaimer: Memories displayed here are arranged so that their stats are optimized based on their varying values in different positions.
However, it's more cost-effective to arrange all 2-piece sets in top slots for easy swapping between builds, even if stats aren't optimized.

Memory Placement
01
02
03
04
05
06
Leeuwenhoek x4 / Catherine x2
Memory Resonance
Top Resonance Slot (1):
Ex — Precision Attack: ATK +15, CRIT +15 x6

Bottom Resonance Slot (2):
Tank: Class Skill Level +1 x6
Key Notes
  • Rosetta: Rigor's main build
  • Ultima Awakening Set
Usage
Details
  • This set enables maximum Physical DEF reduction.
  • Rosetta can support the main DPS and also be switched in as sub-DPS.
  • Great performance in all content.
  • Leap set
Memory Placement
01
02
03
04
05
06
Da Vinci x4 / Catherine x2
Memory Resonance
Top Resonance Slot (1):
Ex — Precision Attack: ATK +15, CRIT +15 x6

Bottom Resonance Slot (2):
Tank: Class Skill Level +1 x6
Key Notes
  • Niche build
Details

Weapon Resonance ◇ Rosetta: Rigor

Recommended 6★ weapon resonances for Rosetta: Rigor can be found here listed in order of priority.


1. Polymerization Collapse
Inflicts Smash effect upon dealing Physical damage. Smash: reduces the target's Physical resistance by 8% for 8s. Repeated triggering refreshes the duration.
2. Dead Line Timing
Gain 2 extra random signal orbs upon deployment, and 3 signal orbs of the same color every 45s (also gain signal orbs on standby).
3. Resonant Echo
The duration of effect inflicted by Tank class skill increases to 8s.
4. Boundary's Annihilation
On QTE, shields the Construct in control for 10% of the skill user's max HP for 5s.
Priority
HIGH:
  • Polymerization Collapse

MEDIUM:

  • Dead Line Timing
  • Resonant Echo

LOW:

  • Boundary's Annihilation
Notes
Minimum recommended amount: 2
  • Boundary's Annihilation is mainly equipped in Phantom Pain Cage to keep 100% HP for the highest possible score.

Skills & Passives

Red Orb

Frozen Wind — Ping Red Orb

Throws 3 shockwaves forward, dealing Physical DMG.
- Deals a total of 222% / 444% / 666% Physical DMG over 3 hits based on the number of orbs pinged.
Yellow Orb

Inver-Chariot — Ping Yellow Orb

Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill.
- Deals a total of 220% / 440% / 660% Physical DMG over 2 hits based on the number of orbs pinged.
- Gains Shield equal to 3% / 6% / 10% of max HP that lasts 5s based on the number of orbs pinged.
Blue Orb

Hunter of Sin — Ping Blue Orb

Automatically uses a 3-Ping version of this attack upon switch-in.
Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting Lance of Perception that reduces the target's Physical DEF.
- Deals 220% / 440% / 660% Physical DMG in total based on the number of orbs pinged.
- Lance of Perception reduces the target's Physical DEF by 20% for 8s.
Basic Attack

Swift Strike

Basic Attack — Tap Basic Attack
Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG.
- Deals 950% Physical DMG in total.

Basic Attack — Press and hold Basic Attack
Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up.
- Low/Mid-power Electromagnetic Cannon deals 200% / 370% Physical DMG respectively.
- Extra DMG Reduction increases by 30% while charging up.
Core

Valkyrie Heart

Core Passive — Has Energy Points + Any 3-Ping
Rosetta: Rigor has 3 Energy Points. When performing a 3-Ping, she consumes 1 Energy Point to enhance the skill and gain Physical DMG Bonus.
- Enhances the skill and gains 100% Physical DMG Bonus.

Core Passive — Has Energy Points + Tap Signature
Rosetta: Rigor has 3 Energy Points. When performing a Signature, she consumes up to 2 Energy points to gain Physical DMG Bonus.

- Gains 40% / 80% Physical DMG Bonus based on the Energy Points consumed.

Core Passive — Full Burst Form + Press and hold Basic Attack
When all Energy Points are used up, Rosetta: Rigor enters Full Burst Form. Press and hold the Basic Attack button in this form to charge and fire the Wide-area Electromagnetic Cannon once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with Lance of Perception. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the Wide-area Electromagnetic Cannon.
- Wide-area Electromagnetic Cannon deals 1600% Physical DMG.
- Wide-area Electromagnetic Cannon restores 8 Signature Energy.
- Lance of Perception lasts 20s.
- While charging, her Extra DMG Reduction increases by 90%.
- 3 Energy Points will be restored in 8s after firing the Wide-area Electromagnetic Cannon.

Signature

Signature - Absolving Spear

Signature Move — 80 Energy + Tap Signature
Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG.
- Deals 2480% Physical DMG in total.
QTE

Wings of Destiny

Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies.

- Deals 720% Physical DMG in total.

Leader

Mutual Succor

Increases DEF of all members by 15%. Increases ATK of all Tanks in the team by 5%.
Class

Tank

Attacks reduce the target's Extra DMG Reduction by 20% for 5s.
Awakening

Ultima Awaken

Gains 3 Signal Orbs when entering battle.
SS-Rank

Lance of Redemption

QTE inflicts Lance of Perception for 8s. After hitting an enemy with a Red Orb skill, Extra DMG Bonus against this enemy increases by 10% for 8s.
SSS-Rank

Lance of Eternity

Physical DEF Reduction of Lance of Perception increases by 20%.
SSS+ Rank

Hyper-Burst

Extra DMG Bonus of 3-Pings and Signature Move increases by 20%.

Character Leap

This character's Leap was implemented during the Across the Ruined Sea patch.

Shining Wings

Shining Wings

[Hunter of Sin]'s Base DMG increases by 10%.

Level 9: [Wings of Destiny] also pulls in nearby enemies.
Level 18: [Wings of Destiny] also recovers 15 Signature Energy.
New effect of [Lance of Redemption] added : After hitting a targer with [Hunter of Sin], Rosetta: Rigor gains 10% Extra DMG bonus against this target for 8s. (This effect does not stack with the Extra DMG bonus triggered by [Frozen Wind] from [Lance of Redemption]).

Raging Surge

Raging Surge

Wide-area Electromagnetic Cannon's Base DMG increases by 10%.

Level 9: Wide-area Electromagnetic Cannon also pulls in nearby enemies. After casting [Absolving Spear], the next low/mid-power electromagnetic cannon's Base DMG increases by 100%.
Level 18:Low/Mid-power/Wide-area Electromagnetic Cannon generates an extra 3 Signature Energy. After casting Wide-area Electromagnetic Cannon, Rosetta: Rigor becomes Overloaded for 4s, during which all 3-Pings and Signature Move will receive the maximum Energy Point bonus.
New effect of [Lance of Eternity] added: Lance of Perception inflicts Penetrating Pivot that reduces the target’s Physical Resistance by 5%.

Eradication of Sins

Eradication of Sins

[Absolving Spear] has its Baxe DMG increased by 10% and also activates all available QTEs when cast.

Level 9: Rosetta: Rigor recovers 10 Energy every time she enters battle.
Level 18: When [Absolving Spear] is cast, press and hold Basic Attack to start charging. Rosetta: Rigor is invincible while charging and will fire a Low/Mid-power/Wide-area Electromagnetic Cannon based on the charging time and whether she is in Full Burst Form.
New effect[Hyper-Burst] added: The Penetrating Pivot effect from Lance of Perception increases to 10%.

How to play

Rigor - Fundamentals
  • Rigor can hold Basic Attack to charge and fire her railgun:
    • Damage increases with time spent charging
    • Rigor will gain 30% damage reduction and interruption resistance while charging
  • Starts the battle with 3 Energy Points:
    • 1 Energy Point will be spent when using any 3-Ping, increasing the damage by 100%
    • 1 or 2 Energy Points will be spent when using Signature Move, increasing the damage by 40% (1 point) or 80% (2 points)
  • When all Energy Points have been spent:
    • Press and hold Basic Attack to fully charge her railgun, dealing huge damage and reducing the enemy's Physical DEF by 20% for 20 seconds (same debuff as her Blue Orb Ping, but much longer duration)
    • Rigor will gain 90% damage reduction while charging this enhanced shot
    • 8 seconds after firing, all 3 Energy Points will be restored
Rigor - Additional Information
  • Railgun attack information:
    • Rigor can still move around while charging the railgun
    • The railgun attack pierces enemies in a straight line, making it crucial to line enemies up when facing multiple opponents
  • Energy Point management:
    • Points are not reset when Rigor leaves the field
    • However if she enters the field with any amount of Energy Points stored, one will be consumed immediately to enhance the switch-in Blue Orb 3-Ping
    • It's recommended to use 3-Pings to consume Energy Points, as they offer a higher damage bonus and faster access to the enhanced railgun shot
    • When out of Signal Orbs using Signature Move is still a good option for consuming Energy Points
  • Advanced techniques:
    • Only dodging during a Red Orb Ping will skip the animation without losing damage
    • Dodging to skip the animation of 3-Pings will still use up Energy Points
    • It's recommended to switch Rigor out after firing her enhanced railgun shot to avoid the 8 second Energy Point cooldown
    • Railgun attacks are considered Basic Attacks and rapid firing the railgun can generate orbs

Videos

← Camu: Crocotta Changyu: Qilin →