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{{Character Top Nav}} |
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{{Character Top Nav}} |
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- Embed Data (Do Not Edit) |
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<p style="display:none;">Leader of the original Forest Guard, Rosetta has been taken in by Babylonia, designated as a special unit, and redeployed onto the battlefield in a more humanoid form. |
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· Rank: S-Rank |
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· Class: Tank |
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· Element: Physical (100%) |
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[[File:Dialogue-Rigor-Icon.png|50%]] |
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{{Blank Space}}</p> |
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{{#css:.question-img { |
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background-color: #323242; |
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} }} |
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<!-------------------------------------------------------------------------- |
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- Infobox |
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---------------------------------------------------------------------------> |
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<div style="height: 13px;"></div> |
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{{Character |
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|Name=Rosetta |
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|Frame=Rigor |
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|Rank=S |
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|Class=Tank |
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|Information=Leader of the original Forest Guard, Rosetta has been taken in by Babylonia, designated as a special unit, and redeployed onto the battlefield in a more humanoid form. |
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|Specialty= Defense Down - Able to reduce Physical Defense of enemies. <br> Burst - Energy spheres provide great burst potential. |
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|Element=[[File:Element-Physical-Icon-White.png|25x25px|link=]]Physical (100%) |
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|+ |
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|Service Time=0 |
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|Psychological Age=18 |
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|Activation=25 Dec |
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|Height=177cm |
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|Weight=65kg |
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|Vital Fluid=A |
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|HP=2107 |
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|DEF=302 |
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|ATK=402 |
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|CRIT=172 |
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|Army=ARU |
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|Weapon=Spear Shield |
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|Signature Weapon=Gungnir |
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|Gift=Weather Glass |
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|- |
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|Rank Text=S-Rank |
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|Class Text=Tank |
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|Weapon Text=Spr. Shield |
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|Signature Text=Gungnir |
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|Army Text=ARU |
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|Gift Text=Weather Glass |
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}} |
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{{FAQ |
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|Image=Weapon-Gungnir-Icon.png |
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|Size= 60x60px |
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|Question= Optimal Weapon: [[Gungnir]] |
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|Answer= Damaging a target will reduce their Physical DEF by {{o|20%}} for {{o|8s}}. The duration is refreshed each time this effect is triggered. Dealing damage with {{o|small/medium/wide-area electromagnetic beam}} also applies a damage over time effect for {{o|8s}}, dealing Physical DMG equal to {{o|25% / 50% / 100%}} of ATK every second.}} |
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{{FAQ |
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|Image=CUB-FrostOath-Icon.png |
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|Size= 60x60px |
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|Question= Optimal CUB: [[Frost Oath]] |
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|Answer= Frost Oath will stomp from above, dealing damage and applying Rigidness to the target and generating a Snowthorn Forest field, dealing damage for over time.<br> |
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Rigidness: Enemies will be rooted for 2s.}} |
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<!-------------------------------------------------------------------------- |
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<!-------------------------------------------------------------------------- |
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- PP Recommended Memory Sets |
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- PP Recommended Memory Sets |
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--------------------------------------------------------------------------- |
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{{Recommended Memory Sets | 2}} |
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<center>[[File:Memory-Leeuwenhoek-Icon-1.png|25x25px|link=]][[Leeuwenhoek]] ◇[[File:Memory-Catherine-Icon-1.png|25x25px|link=]][[Catherine]] ◇[[File:Memory-Hanna-Icon-1.png|25x25px|link=]][[Hanna]] ◇[[File:Memory-Darwin-Icon-1.png|25x25px|link=]][[Darwin]]</center> |
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<!-------------------------------------------------------------------------- |
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- Builds |
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{{Build:Rigor}} |
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{{Header Full|【Punishing Pub】Recommended Memory Sets [https://img.nga.178.com/attachments/mon_202107/02/jcQ2o-65h3X12ZakT3cS32e-333.jpg Ver.20210608]}} |
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<center> |
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[[File:PP-Arctic-1.png|400px]] [[File:PP-Arctic-2.png|400px]] |
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</center> |
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<!-------------------------------------------------------------------------- |
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<!-------------------------------------------------------------------------- |
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- Skills |
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- Skills |
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{{Header Full|Skills & Passives}} |
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{{Header Full|Skills & Passives}} |
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{{Character Skills |
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{{Character Skills |
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|Frame=FrameName |
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|Frame=Rigor |
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|Class=ClassName |
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|Class=Tank |
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|Profession=ClassName |
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|Profession=Tank |
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|Weapon=SpearShield |
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|- <!--Orbs--> |
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|- <!--Orbs--> |
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|Red Orb=Frozen Wind — '''{{b|Ping Red Orb}}''' |
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|Red Orb=RedOrbName |
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|Red Orb Detail=Throws 3 shockwaves forward, dealing Physical DMG. <br>- Deals a total of {{o|222% / 444% / 666%}} Physical DMG over 3 hits based on the number of orbs pinged. |
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|Red Orb Detail=RedOrbDescription |
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|Yellow Orb=YellowOrbName |
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|Yellow Orb=Inver-Chariot — '''{{b|Ping Yellow Orb}}''' |
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|Yellow Orb Detail=Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill. <br>- Deals a total of {{o|220% / 440% / 660%}} Physical DMG over 2 hits based on the number of orbs pinged. <br>- Gains Shield equal to {{o|3% / 6% / 10%}} of max HP that lasts {{o|5}}s based on the number of orbs pinged. |
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|Yellow Orb Detail=YellowOrbDescription |
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|Blue Orb=Hunter of Sin — '''{{b|Ping Blue Orb}}''' |
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|Blue Orb=BlueOrbName |
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|Blue Orb Detail=<span style="color:#6db135;">Automatically uses a 3-Ping version of this attack upon switch-in.</span> <br>Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting {{o|Lance of Perception}} that reduces the target's Physical DEF. <br>- Deals {{o|220% / 440% / 660%}} Physical DMG in total based on the number of orbs pinged. <br>- {{o|Lance of Perception}} reduces the target's Physical DEF by {{o|20%}} for {{o|8}}s. |
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|Blue Orb Detail=BlueOrbDescription |
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|- <!--Abilities--> |
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|- <!--Abilities--> |
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|Basic=BasicAttackName |
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|Basic=Swift Strike |
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|Basic Attack Detail='''Basic Attack — {{b|Tap Basic Attack}}'''<br>Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG. <br>- Deals {{o|950%}} Physical DMG in total.<br><br>'''Basic Attack — {{b|Press and hold Basic Attack}}'''<br>Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up. <br>- Low/Mid-power Electromagnetic Cannon deals {{o|200% / 370%}} Physical DMG respectively. <br>- Extra DMG Reduction increases by {{o|30%}} while charging up. |
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|Basic Attack Detail=BasicAttackDescription |
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|Signature=SignatureMoveName |
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|Signature=Signature - Absolving Spear |
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|Signature Detail='''Signature Move — {{b|80 Energy + Tap Signature}}'''<br>Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG. <br>- Deals {{o|2480%}} Physical DMG in total. |
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|Signature Detail=SignatureMoveDescription |
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|QTE=QTEName |
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|QTE=Wings of Destiny |
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|QTE Detail=Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies. <br> |
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|QTE Detail=QTEDescription |
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- Deals {{o|720%}} Physical DMG in total. |
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|- <!--Passives--> |
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|- <!--Passives--> |
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|Core=CorePassiveName |
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|Core=Valkyrie Heart |
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|Core Detail='''Core Passive — {{b|Has Energy Points + Any 3-Ping}}'''<br>Rosetta: Rigor has {{o|3}} Energy Points. When performing a 3-Ping, she consumes 1 Energy Point to enhance the skill and gain Physical DMG Bonus. <br>- Enhances the skill and gains {{o|100%}} Physical DMG Bonus.<br><br>'''Core Passive — {{b|Has Energy Points + Tap Signature}}'''<br>Rosetta: Rigor has {{o|3}} Energy Points. When performing a Signature, she consumes up to 2 Energy points to gain Physical DMG Bonus. <br> |
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|Core Detail=CorePassiveDescription |
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- Gains {{o|40% / 80%}} Physical DMG Bonus based on the Energy Points consumed.<br><br>'''Core Passive — {{b|Full Burst Form + Press and hold Basic Attack}}'''<br>When all Energy Points are used up, Rosetta: Rigor enters {{o|Full Burst Form}}. Press and hold the Basic Attack button in this form to charge and fire the {{o|Wide-area Electromagnetic Cannon}} once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with {{o|Lance of Perception}}. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the {{o|Wide-area Electromagnetic Cannon.}} <br>- {{o|Wide-area Electromagnetic Cannon}} deals {{o|1600%}} Physical DMG. <br>- {{o|Wide-area Electromagnetic Cannon}} restores {{o|8}} Signature Energy. <br>- {{o|Lance of Perception}} lasts {{o|20}}s. <br>- While charging, her Extra DMG Reduction increases by {{o|90%}}. <br>- {{o|3}} Energy Points will be restored in {{o|8}}s after firing the {{o|Wide-area Electromagnetic Cannon}}. |
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|Core Activation=[[File:Skill-FrameName-Core.png|center|400px]] |
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|Core Activation=[[File:Skill-Rigor-Core.png|center|400px]] |
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|Leader=LeaderSkillName |
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|Leader Detail=LeaderSkillDescription |
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|Leader=Mutual Succor |
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|Leader Detail=Increases DEF of all members by {{o|15%}}. Increases ATK of all Tanks in the team by {{o|5%}}. |
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|SS Rank=SSPassiveName |
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|SS Rank Detail=SSPassiveDescription |
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|SS Rank=Lance of Redemption |
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|SS Rank Detail=QTE inflicts {{o|Lance of Perception}} for {{o|8}}s. After hitting an enemy with a Red Orb skill, Extra DMG Bonus against this enemy increases by {{o|10%}} for {{o|8}}s. |
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|SSS Rank=SSSPassiveName |
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|SSS Rank Detail=SSSPassiveDescription |
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|SSS Rank=Lance of Eternity |
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|SSS Rank Detail=Physical DEF Reduction of {{o|Lance of Perception}} increases by {{o|20%}}. |
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|SSS+ Rank=SSSPlusPassiveName |
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|SSS+ Rank Detail=SSSPlusPassiveDescription |
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|SSS+ Rank=Hyper-Burst |
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|SSS+ Rank Detail=Extra DMG Bonus of 3-Pings and Signature Move increases by {{o|20%}}. |
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}} |
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}} |
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<!-------------------------------------------------------------------------- |
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- Ascension |
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---------------------------------------------------------------------------> |
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{{Header Full|Character Leap}} |
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''This character's Leap was implemented during the [[Across the Ruined Sea ]] patch.'' |
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{{Character Ascension |
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|Frame=Rigor |
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|- <!--Enhancements--> |
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|Ascension 1=Shining Wings |
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|Ascension 1 Type=QTE |
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|Ascension 1 Detail=[Hunter of Sin]'s Base DMG increases by {{o|10%}}.<br> |
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<u>'''Level 9'''</u>: [Wings of Destiny] also pulls in nearby enemies.<br> |
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<u>'''Level 18'''</u>: [Wings of Destiny] also recovers {{o|15}} Signature Energy.<br> New effect of [Lance of Redemption] added : After hitting a targer with [Hunter of Sin], Rosetta: Rigor gains {{o|10%}} Extra DMG bonus against this target for {{o|8s}}. (This effect does not stack with the Extra DMG bonus triggered by [Frozen Wind] from [Lance of Redemption]). |
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|Ascension 2=Raging Surge |
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|Ascension 2 Type=Core |
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|Ascension 2 Detail={{o|Wide-area Electromagnetic Cannon}}'s Base DMG increases by {{o|10%}}.<br> |
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<u>'''Level 9'''</u>: {{o|Wide-area Electromagnetic Cannon}} also pulls in nearby enemies. After casting [Absolving Spear], the next {{o|low/mid-power electromagnetic cannon}}'s Base DMG increases by {{o|100%}}.<br> |
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<u>'''Level 18'''</u>:{{o|Low/Mid-power/Wide-area Electromagnetic Cannon}} generates an extra {{o|3}} Signature Energy. After casting {{o|Wide-area Electromagnetic Cannon}}, Rosetta: Rigor becomes {{o|Overloaded}} for {{o|4s}}, during which all 3-Pings and Signature Move will receive the maximum Energy Point bonus.<br> New effect of [Lance of Eternity] added: {{o|Lance of Perception}} inflicts {{o|Penetrating Pivot}} that reduces the target’s Physical Resistance by {{o|5%}}. |
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|Ascension 3=Eradication of Sins |
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|Ascension 3 Type=Signature |
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|Ascension 3 Detail=[Absolving Spear] has its Baxe DMG increased by {{o|10%}} and also activates all available QTEs when cast.<br> |
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<u>'''Level 9'''</u>: Rosetta: Rigor recovers {{o|10}} Energy every time she enters battle.<br> |
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<u>'''Level 18'''</u>: When [Absolving Spear] is cast, press and hold Basic Attack to start charging. Rosetta: Rigor is invincible while charging and will fire a {{o|Low/Mid-power/Wide-area Electromagnetic Cannon}} based on the charging time and whether she is in {{o|Full Burst Form}}.<br> New effect[Hyper-Burst] added: The {{o|Penetrating Pivot}} effect from {{o|Lance of Perception}} increases to {{o|10%}}. |
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}} |
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<!-------------------------------------------------------------------------- |
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- Gameplay Tips |
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---------------------------------------------------------------------------> |
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{{Header Full|How to play}}<big> |
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=====Rigor - Fundamentals===== |
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*Rigor can hold Basic Attack to charge and fire her railgun: |
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**Damage increases with time spent charging |
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**Rigor will gain 30% damage reduction and interruption resistance while charging |
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*Starts the battle with 3 <span style="color:#7D57CF;">Energy Points</span>: |
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**1 <span style="color:#7D57CF;">Energy Point</span> will be spent when using any 3-Ping, increasing the damage by 100% |
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**1 or 2 <span style="color:#7D57CF;">Energy Points</span> will be spent when using Signature Move, increasing the damage by 40% (1 point) or 80% (2 points) |
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*When all <span style="color:#7D57CF;">Energy Points</span> have been spent: |
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**Press and hold Basic Attack to fully charge her railgun, dealing huge damage and reducing the enemy's Physical DEF by 20% for 20 seconds (same debuff as her <span style="color:#00A0FF;">Blue Orb Ping</span>, but much longer duration) |
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**Rigor will gain 90% damage reduction while charging this enhanced shot |
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**8 seconds after firing, all 3 <span style="color:#7D57CF;">Energy Points</span> will be restored |
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=====Rigor - Additional Information===== |
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*Railgun attack information: |
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**Rigor can still move around while charging the railgun |
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**The railgun attack pierces enemies in a straight line, making it crucial to line enemies up when facing multiple opponents |
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*<span style="color:#7D57CF;">Energy Point</span> management: |
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**Points are not reset when Rigor leaves the field |
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**However if she enters the field with any amount of <span style="color:#7D57CF;">Energy Points</span> stored, one will be consumed immediately to enhance the switch-in <span style="color:#00A0FF;">Blue Orb 3-Ping</span> |
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**It's recommended to use 3-Pings to consume <span style="color:#7D57CF;">Energy Points</span>, as they offer a higher damage bonus and faster access to the enhanced railgun shot |
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**When out of Signal Orbs using Signature Move is still a good option for consuming <span style="color:#7D57CF;">Energy Points</span> |
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*Advanced techniques: |
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**Only dodging during a <span style="color:#FF476D;">Red Orb Ping</span> will skip the animation without losing damage |
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**Dodging to skip the animation of 3-Pings will still use up <span style="color:#7D57CF;">Energy Points</span> |
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**It's recommended to switch Rigor out after firing her enhanced railgun shot to avoid the 8 second <span style="color:#7D57CF;">Energy Point</span> cooldown |
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**Railgun attacks are considered Basic Attacks and rapid firing the railgun can generate orbs</big> |
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<!-------------------------------------------------------------------------- |
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- Videos |
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{{Header Full|Videos}} |
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[[Video:【PUNISHING: Gray Raven-CN】Rosetta Arctic Showcase|300px]] |
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[[Video:【PUNISHING: Gray Raven-CN】Rosetta Arctic Moveset ロゼッタ モーション集|300px]] |
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<!-------------------------------------------------------------------------- |
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- Bottom Nav |
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{{Character Bottom Nav}} |
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__INDEX__ |