|Yellow Orb Detail=Rosetta smashes an enemy with her shield, then thrusts her lance foward, dealing <span style="color:#FF6549;">220% / 440% / 660%</span> Physical DMG twice based on the number of orbs pinged and gaining a shield equal to <span style="color:#FF6549;">3% / 6% / 10%</span> of maximum HP for 5s. Gains Super Armor while using this skill.
|Yellow Orb Detail=Rosetta smashes an enemy with her shield, then thrusts her lance foward, dealing <span style="color:#FF6549;">220% / 440% / 660%</span> Physical DMG twice based on the number of orbs pinged and gaining a shield equal to <span style="color:#FF6549;">3% / 6% / 10%</span> of maximum HP for 5s. Gains Super Armor while using this skill.
|Blue Orb=Hunter of Sin
|Blue Orb=Hunter of Sin
|Blue Orb Detail=<span style="color:#6db135;">Automatically uses a 3-Ping version of this attack upon switch-in.</span> <br>Throws a shield to drag an enemy closer, dealing <span style="color:#FF6549;">220% / 440% / 660%</span> Physical DMG based on the number of orbs pinged and inflciting <span style="color:#FF6549;">Lance of Perception</span> for 8s.<Br><span style="color:#FF6549;">Lance of Perception</span>: Target's Physical DEF decreases by 20%.
|Blue Orb Detail=<span style="color:#6db135;">Automatically uses a 3-Ping version of this attack upon switch-in.</span> <br>Throws a shield to drag an enemy closer, dealing <span style="color:#FF6549;">220% / 440% / 660%</span> Physical DMG based on the number of orbs pinged and inflicting <span style="color:#FF6549;">Lance of Perception</span> for 8s.<Br><span style="color:#FF6549;">Lance of Perception</span>: Target's Physical DEF decreases by 20%.
|- <!--Abilities-->
|- <!--Abilities-->
|Basic=Swift Strike
|Basic=Swift Strike
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|Core=Valkyrie Heart
|Core=Valkyrie Heart
|Core Detail=Core Passive: Rosetta has 3 energy points. When performing a 3-Ping, consumes 1 energy point to gain 100% DMG Bonus. When performing a Signature, consumes up to 2 energy points to gain 40%/80% DMG Bonus based on the energy points consumed. Iftherearenoenergypoints left, Rosetta enters Full Burst form. Tap and hold basicattacktobuildupherpower.Whenatmax power, she will fire a wide-area electromagnetic cannon thatdeals <span style="color:#FF6549;">1600%</span> Physical DMG,restores 8 Energy and inflicts <span style="color:#FF6549;">Lance of Perception</span> for 20s. 3 energy points will be restored in 8s after thisshot.ExtraDMGReduction increases by 90% while charging up.
|Core Detail=Core Passive: Rosetta has 3 energy points. When performing a 3-Ping, 1 energy point is consumed to enhance the skill and provide her with 100% DMG Bonus. When performing a Signature, she consumes up to 2 energy points to gain 40%/80% DMG Bonus based on the points consumed. When all energy is used up, Rosetta enters Full Burst form. Press and hold the Basic Attack button in this form to charge and fire the wide-area electromagnetic cannon once the charging reaches maximum, dealing <span style="color:#FF6549;">1600%</span> Physical DMG while restoring 8 energy, and inflicting the target with <span style="color:#FF6549;">Lance of Perception</span> for 20s. While charging, her Extra DMG Reduction increases by 90%. 3 energy points will be restored in 8s after firing the wide-area electromagnetic beam.
Leader of the original Forest Guard, Rosetta has been taken in by Babylonia, designated as a special unit, and redeployed onto the battlefield in a more humanoid form.
· Rank: S-Rank
· Class: Tank
· Element: Physical (100%)
Information
Leader of the original Forest Guard, Rosetta has been taken in by Babylonia, designated as a special unit, and redeployed onto the battlefield in a more humanoid form.
A list of recommended builds for Rosetta: Rigor can be found here. Each tab represents one build — click the tabs below to view each one. See here for more information about Ultima Awakening and resonance slots.
Disclaimer: Memories displayed here are arranged so that their stats are optimized based on their varying values in different positions. However, it's more cost-effective to arrange all 2-piece sets in top slots for easy swapping between builds, even if stats aren't optimized.
Note: Top and Bottom Resonance Slots can be assumed to be resonated to x6 of the below effects unless specified in orange. Top Resonance Slot (1): ATK: ATK +15
Bottom Resonance Slot (2): Class Passive: Class Skill Level +1
Note: Top and Bottom Resonance Slots can be assumed to be resonated to x6 of the below effects unless specified in orange. Top Resonance Slot (1): ATK: ATK +15
Bottom Resonance Slot (2): Class Passive: Class Skill Level +1
Key Notes
Specialized PPC set
To be paired with 4 Signa and 4 Phillip on Alisa: Echo harmonized build
Note: Top and Bottom Resonance Slots can be assumed to be resonated to x6 of the below effects unless specified in orange. Top Resonance Slot (1): ATK: ATK +15 x4
Bottom Resonance Slot (2): Class Passive: Class Skill Level +1 x4
Key Notes
Specialized PPC set
To be paired with 4 Signa and 4 Phillip on Alisa: Echo harmonized build
Provides a higher boost in damage than Leeuwenhoek due to the low defenses on bosses.
If a Catherine 2-piece set but no Da Vinci sets have already been built for Rigor prior to using this build, it would be more resource efficient to retain Catherine in the memory placements and harmonize Da Vinci instead.
Weapon Resonance ◇ Rosetta: Rigor
Recommended 6★ weapon resonances for Rosetta: Rigor can be found here listed in order of priority.
1. Polymerization Collapse
Inflicts Smash effect upon dealing Physical damage. Smash: reduces the target's Physical resistance by 8% for 8s. Repeated triggering refreshes the duration.
2. Dead Line Timing
Gain 2 extra random signal orbs upon deployment, and 3 signal orbs of the same color every 45s (also gain signal orbs on standby).
3. Resonant Echo
The duration of effect inflicted by Tank class skill increases to 8s.
4. Boundary's Annihilation
On QTE, shields the Construct in control for 10% of the skill user's max HP for 5s.
Priority
HIGH:
Polymerization Collapse
MEDIUM:
Dead Line Timing
Resonant Echo
LOW:
Boundary's Annihilation
Notes
Minimum recommended amount: 2
Boundary's Annihilation is mainly equipped in Phantom Pain Cage to keep 100% HP for the highest possible score.
Skills & Passives
Red Orb
Frozen Wind
Throws 3 shockwaves forward, dealing 222% / 444% / 666% Physical DMG 3 times based on the number of orbs pinged.
Yellow Orb
Inver-Chariot
Rosetta smashes an enemy with her shield, then thrusts her lance foward, dealing 220% / 440% / 660% Physical DMG twice based on the number of orbs pinged and gaining a shield equal to 3% / 6% / 10% of maximum HP for 5s. Gains Super Armor while using this skill.
Blue Orb
Hunter of Sin
Automatically uses a 3-Ping version of this attack upon switch-in. Throws a shield to drag an enemy closer, dealing 220% / 440% / 660% Physical DMG based on the number of orbs pinged and inflicting Lance of Perception for 8s. Lance of Perception: Target's Physical DEF decreases by 20%.
Basic Attack
Swift Strike
Basic Attack: Rosetta strikes the enemy with her lance and shield, dealing 950% Physical DMG in total. Tap and hold basic attack to build up her power. Based on the charging time, she will fire low/mid-power electromagnetic cannon that deals 200% / 370% Physical DMG. Extra DMG Reduction increases by 30% while charging up.
Core
Valkyrie Heart
Core Passive: Rosetta has 3 energy points. When performing a 3-Ping, 1 energy point is consumed to enhance the skill and provide her with 100% DMG Bonus. When performing a Signature, she consumes up to 2 energy points to gain 40%/80% DMG Bonus based on the points consumed. When all energy is used up, Rosetta enters Full Burst form. Press and hold the Basic Attack button in this form to charge and fire the wide-area electromagnetic cannon once the charging reaches maximum, dealing 1600% Physical DMG while restoring 8 energy, and inflicting the target with Lance of Perception for 20s. While charging, her Extra DMG Reduction increases by 90%. 3 energy points will be restored in 8s after firing the wide-area electromagnetic beam.
Signature
Signature - Absolving Spear
Signature Move: Costs 80 Energy. Rosetta rises into the air and aims her ion cannon towards the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area of effect blast that deals 2480% Physical DMG in total.
QTE
Wings of Destiny
QTE: Rosetta spins with her lance, dealing 720% Physical DMG to nearby enemies.
Leader
Mutual Succor
All members' DEF and DMG dealt by the Tank-type increases by 15% and 5% respectively.
Class
Tank
Attacks reduce the target's Extra DMG Reduction by 20% for 5s.
Awakening
Ultima Awaken
Gains 3 Signal Orbs when entering battle.
SS-Rank
Lance of Redemption
Passive: QTE inflicts Lance of Perception for 8s. After hitting an enemy with a Red Orb skill, Extra DMG Bonus against this enemy increases by 10% for 8s.
SSS-Rank
Lance of Eternity
Passive: Physical DEF Reduction of Lance of Perception increases by 20%.
SSS+ Rank
Hyper-Burst
Passive: 3-Ping and Signature Move DMG increases by 20%.
Level 9: Wings of Destiny pulls in nearby enemies. Level 18: Wings of Destiny grants 15 Energy. Lance of Redemption added effect: Increases Extra DMG Bonus by 10% for 8s after hitting an enemy with Hunter of Sin. (This effect does not stack with the Extra DMG Bonus from hitting an enemy with Frozen Wind.)
Freezing Surge
Freezing Surge
Increases the base DMG of wide-area electromagnetic cannon by 15%.
Level 9: Wide-area electromagnetic cannon pulls in nearby enemies. After using Absolving Spear, increases the base DMG of low/mid-power electromagnetic cannons by 100%. Level 18: Gain 3 Energy after firing a low/mid-power/wide-area electromagnetic cannon. After firing a wide-area electromagnetic cannon, Rosetta will become Overloaded for 4s. During this time, all 3-pings and Signature Move receive the maximum energy point DMG Bonus. Lance of Eternity added effect: Lance of Perception includes an additional Fulcrum Penetration effect that reduces the target’s Physical resistance by 5%.
Sin-Eradicating Spear
Sin-Eradicating Spear
Increases the base DMG of Absolving Spear by 15% and activates all available QTEs when used.
Level 9: Gain 10 Energy when entering battle. Level 18: When Absolving Spear is used, hold Basic Attack to begin charging. Based on the charging time and whether Rosetta is in Full Burst form, Rosetta will fire a low/mid-power/wide-area electromagnetic cannon. Rosetta is invincible during this time. Hyper Burst added effect: Increases the Physical DEF reduction of Fulcrum Penetration by 10%.