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|Frame=Rigor |
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|Frame=Rigor |
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|- <!--Enhancements--> |
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|- <!--Enhancements--> |
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<!--|Ascension 1=-->
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|Ascension 1=Fluttering Light |
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|Ascension 1 Type=QTE |
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|Ascension 1 Type=QTE |
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|Ascension 1 Detail=Increases the base DMG of [[File:Skill-Rigor-Orb-Blue.png|24px|link=]]'''Hunter of Sin''' by {{o|20%}}.<br> |
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|Ascension 1 Detail=Increases the base DMG of [[File:Skill-Rigor-Orb-Blue.png|24px|link=]]'''Hunter of Sin''' by {{o|20%}}.<br> |
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<u>'''Level 9'''</u>: '''Wings of Destiny''' pulls in nearby enemies.<br> |
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<u>'''Level 9'''</u>: '''Wings of Destiny''' pulls in nearby enemies.<br> |
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<u>'''Level 18'''</u>: '''Wings of Destiny''' grants {{o|15}} Energy. '''Lance of Redemption''' added effect: Increases Extra DMG Bonus by {{o|10%}} for 8s after hitting an enemy with [[File:Skill-Rigor-Orb-Blue.png|24px|link=]]'''Hunter of Sin'''. (This effect does not stack with the Extra DMG Bonus from hitting an enemy with [[File:Skill-Rigor-Orb-Red.png|24px|link=]]'''Frozen Wind'''.) |
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<u>'''Level 18'''</u>: '''Wings of Destiny''' grants {{o|15}} Energy. '''Lance of Redemption''' added effect: Increases Extra DMG Bonus by {{o|10%}} for 8s after hitting an enemy with [[File:Skill-Rigor-Orb-Blue.png|24px|link=]]'''Hunter of Sin'''. (This effect does not stack with the Extra DMG Bonus from hitting an enemy with [[File:Skill-Rigor-Orb-Red.png|24px|link=]]'''Frozen Wind'''.) |
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<!--|Ascension 2=-->
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|Ascension 2=Freezing Surge |
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|Ascension 2 Type=Core |
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|Ascension 2 Type=Core |
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|Ascension 2 Detail=Increases the base DMG of {{o|wide-area electromagnetic cannon}} by {{o|15%}}.<br> |
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|Ascension 2 Detail=Increases the base DMG of {{o|wide-area electromagnetic cannon}} by {{o|15%}}.<br> |
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<u>'''Level 9'''</u>: {{o|Wide-area electromagnetic cannon}} pulls in nearby enemies. After using [[File:Skill-Rigor-Signature.png|24px|link=]]'''Absolving Spear''', increases the base DMG of {{o|low/mid-power electromagnetic cannons}} by {{o|100%}}.<br> |
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<u>'''Level 9'''</u>: {{o|Wide-area electromagnetic cannon}} pulls in nearby enemies. After using [[File:Skill-Rigor-Signature.png|24px|link=]]'''Absolving Spear''', increases the base DMG of {{o|low/mid-power electromagnetic cannons}} by {{o|100%}}.<br> |
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<u>'''Level 18'''</u>: Gain {{o|3}} Energy after firing a {{o|low/mid-power/wide-area electromagnetic cannon}}. After firing a {{o|wide-area electromagnetic cannon}}, Rosetta will become {{o|Overloaded}} for 4s. During this time, all 3-pings and Signature Move receive the maximum energy point DMG Bonus. '''Lance of Eternity''' added effect: {{o|Lance of Perception}} includes an additional {{o|Fulcrum Penetration}} effect that reduces the target’s Physical DEF by {{o|5%}}. |
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<u>'''Level 18'''</u>: Gain {{o|3}} Energy after firing a {{o|low/mid-power/wide-area electromagnetic cannon}}. After firing a {{o|wide-area electromagnetic cannon}}, Rosetta will become {{o|Overloaded}} for 4s. During this time, all 3-pings and Signature Move receive the maximum energy point DMG Bonus. '''Lance of Eternity''' added effect: {{o|Lance of Perception}} includes an additional {{o|Fulcrum Penetration}} effect that reduces the target’s Physical DEF by {{o|5%}}. |
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<!--|Ascension 3=-->
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|Ascension 3=Sin-Eradicating Spear |
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|Ascension 3 Type=Signature |
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|Ascension 3 Type=Signature |
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|Ascension 3 Detail=Increases the base DMG of [[File:Skill-Rigor-Signature.png|24px|link=]]'''Absolving Spear''' by {{o|15%}} and activates all available QTEs when used.<br> |
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|Ascension 3 Detail=Increases the base DMG of [[File:Skill-Rigor-Signature.png|24px|link=]]'''Absolving Spear''' by {{o|15%}} and activates all available QTEs when used.<br> |
Leader of the original Forest Guard, Rosetta has been taken in by Babylonia, designated as a special unit, and redeployed onto the battlefield in a more humanoid form.
· Rank: S-Rank
· Class: Tank
· Element: Physical (100%)
Physical (100%)
A list of recommended builds for Rosetta: Rigor can be found here. Each tab represents one build — click the tabs below to view each one.
See here for more information about Ultima Awakening and resonance slots.
Disclaimer: Memories displayed here are arranged so that their stats are optimized based on their varying values in different positions.
However, it's more cost-effective to arrange all 2-piece sets in top slots for easy swapping between builds, even if stats aren't optimized.
Top Resonance Slot (1):
Ex — Precision Attack: ATK +15, CRIT +15 x6
Bottom Resonance Slot (2):
Tank: Class Skill Level +1 x6
- Rosetta: Rigor's main build
- Ultima Awakening Set
- This set enables maximum Physical DEF reduction.
- Rosetta can support the main DPS and also be switched in as sub-DPS.
- Great performance in all content.
- Leap set
Top Resonance Slot (1):
Ex — Precision Attack: ATK +15, CRIT +15 x6
Bottom Resonance Slot (2):
Tank: Class Skill Level +1 x6
Recommended 6★ weapon resonances for Rosetta: Rigor can be found here listed in order of priority.
1. Polymerization Collapse
Inflicts Smash effect upon dealing Physical damage. Smash: reduces the target's Physical resistance by 8% for 8s. Repeated triggering refreshes the duration.
Gain 2 extra random signal orbs upon deployment, and 3 signal orbs of the same color every 45s (also gain signal orbs on standby).
The duration of effect inflicted by Tank class skill increases to 8s.
4. Boundary's Annihilation
On QTE, shields the Construct in control for 10% of the skill user's max HP for 5s.
HIGH:
MEDIUM:
- Dead Line Timing
- Resonant Echo
LOW:
Minimum recommended amount: 2
- Boundary's Annihilation is mainly equipped in Phantom Pain Cage to keep 100% HP for the highest possible score.
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Frozen Wind
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Throws 3 shockwaves forward, dealing 222% / 444% / 666% Physical DMG 3 times based on the number of orbs pinged.
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Inver-Chariot
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Rosetta smashes an enemy with her shield, then thrusts her lance foward, dealing 220% / 440% / 660% Physical DMG twice based on the number of orbs pinged and gaining a shield equal to 3% / 6% / 10% of maximum HP for 5s. Gains Super Armor while using this skill.
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Hunter of Sin
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Automatically uses a 3-Ping version of this attack upon switch-in. Throws a shield to drag an enemy closer, dealing 220% / 440% / 660% Physical DMG based on the number of orbs pinged and inflciting Lance of Perception for 8s. Lance of Perception: Target's Physical DEF decreases by 20%.
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Swift Strike
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Basic Attack: Rosetta strikes the enemy with her lance and shield, dealing 950% Physical DMG in total. Tap and hold basic attack to build up her power. Based on the charging time, she will fire low/mid-power electromagnetic cannon that deals 200% / 370% Physical DMG. Extra DMG Reduction increases by 30% while charging up.
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Valkyrie Heart
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Core Passive: Rosetta has 3 energy points. When performing a 3-Ping, consumes 1 energy point to gain 100% DMG Bonus. When performing a Signature, consumes up to 2 energy points to gain 40% / 80% DMG Bonus based on the energy points consumed. If there are no energy points left, Rosetta enters Full Burst form. Tap and hold basic attack to build up her power. When at max power, she will fire a wide-area electromagnetic cannon that deals 1600% Physical DMG, restores 8 Energy and inflicts Lance of Perception for 20s. 3 energy points will be restored in 8s after this shot. Extra DMG Reduction increases by 90% while charging up.
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Signature - Absolving Spear
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Signature Move: Costs 80 Energy. Rosetta rises into the air and aims her ion cannon towards the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area of effect blast that deals 2480% Physical DMG in total.
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Wings of Destiny
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QTE: Rosetta spins with her lance, dealing 720% Physical DMG to nearby enemies.
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Mutual Succor
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All members' DEF and DMG dealt by the Tank-type increases by 15% and 5% respectively.
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Tank
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Attacks reduce the target's Extra DMG Reduction by 20% for 5s.
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Ultima Awaken
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Gains 3 Signal Orbs when entering battle.
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Lance of Redemption
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Passive: QTE inflicts Lance of Perception for 8s. After hitting an enemy with a Red Orb skill, Extra DMG Bonus against this enemy increases by 10% for 8s.
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Lance of Eternity
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Passive: Physical DEF Reduction of Lance of Perception increases by 20%.
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Hyper-Burst
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Passive: 3-Ping and Signature Move DMG increases by 20%.
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This character's Ascension is implemented during the Across the Ruined Sea patch.
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Fluttering Light
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Increases the base DMG of Hunter of Sin by 20%.
Level 9: Wings of Destiny pulls in nearby enemies.
Level 18: Wings of Destiny grants 15 Energy. Lance of Redemption added effect: Increases Extra DMG Bonus by 10% for 8s after hitting an enemy with Hunter of Sin. (This effect does not stack with the Extra DMG Bonus from hitting an enemy with Frozen Wind.)
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Freezing Surge
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Increases the base DMG of wide-area electromagnetic cannon by 15%.
Level 9: Wide-area electromagnetic cannon pulls in nearby enemies. After using Absolving Spear, increases the base DMG of low/mid-power electromagnetic cannons by 100%.
Level 18: Gain 3 Energy after firing a low/mid-power/wide-area electromagnetic cannon. After firing a wide-area electromagnetic cannon, Rosetta will become Overloaded for 4s. During this time, all 3-pings and Signature Move receive the maximum energy point DMG Bonus. Lance of Eternity added effect: Lance of Perception includes an additional Fulcrum Penetration effect that reduces the target’s Physical DEF by 5%.
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Sin-Eradicating Spear
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Increases the base DMG of Absolving Spear by 15% and activates all available QTEs when used.
Level 9: Gain 10 Energy when entering battle.
Level 18: When Absolving Spear is used, hold Basic Attack to begin charging. Based on the charging time and whether Rosetta is in Full Burst form, Rosetta will fire a low/mid-power/wide-area electromagnetic cannon. Rosetta is invincible during this time. Hyper Burst added effect: Increases the Physical DEF reduction of Fulcrum Penetration by 10%.
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