Kamui: Tenebrion

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The result of Kamui’s control over the Tenebrion that he was imbued with. This frame is able to switch freely between two battle forms. · Rank: S-Rank · Class: Tank · Element: Physical (50%) Dark (50%) 50%

                                                                                                                                                                                                                                                                                                                                                                                                       

The result of Kamui’s control over the Tenebrion that he was imbued with. This frame is able to switch freely between two battle forms.
Physical (50%) Dark (50%)
Kamui
Tenebrion
23 Oct
180cm
72kg
B
19
Review
2299
316
344
172
S-Rank
Tank
Greatsword
Darkness
Str. Hawk
PGC

Memory Builds ◇ Kamui: Tenebrion

A list of recommended builds for Kamui: Tenebrion can be found here. Each tab represents one build — click the tabs below to view each one.
See here for more information about Ultima Awakening and resonance slots.

Disclaimer: Memories displayed here are arranged so that their stats are optimized based on their varying values in different positions.
However, it's more cost-effective to arrange all 2-piece sets in top slots for easy swapping between builds, even if stats aren't optimized.

Memory Placement
01
02
03
04
05
06
Bathlon x4 / Einsteina x2
Memory Resonance
Top Resonance Slot (1):
Ex — Tactical Adjustment: HP +75, ATK +15 x6

Bottom Resonance Slot (2):
Tank: Class Skill Level +1 x6
Key Notes
  • Kamui: Tenebrion's main build
  • Ultima Awakening Set
Usage
Details
  • General-purpose set if paired with Luna: Laurel
  • Bathlon provides debuffs for Luna: Laurel on QTE and still allows Tenebrion to deal damage on-field.
  • Maintaining Tenebrion's Signature Move buff is not a concern since Bathlon provides Signal Orbs for Tenebrion and Luna's on-field time is very long.
  • Double QTE Triggers are extremely important for Luna, so Tenebrion should not be using Da Vinci.
    • Double QTE Trigger: activate the QTE of the character who is not holding Da Vinci, wait until they finish their QTE animation and disappear from the field, activate the Da Vinci user's QTE and trigger the first character's QTE again (via Da Vinci's effect).
Memory Placement
01
02
03
04
05
06
Hanna x4 / Einsteina x2
Memory Resonance
Top Resonance Slot (1):
Countering Swordplay: Red Orb Level +1 x6

Bottom Resonance Slot (2):
Tank: Class Skill Level +1 x6
Key Notes
  • Secondary build
Usage
Details
  • Sub-DPS set for general content when paired with Watanabe: Astral
  • Hanna Matrixes help with survivability on hard stages.
  • Not recommended to invest much in if you're planning to get Luna: Laurel.
  • Einsteina offers higher ATK than Hanna but placing Einsteina in Grid 1-3 allows for easy swapping between all three sets.
Memory Placement
01
02
03
04
05
06
Da Vinci x4 / Einsteina x2
Memory Resonance
Top Resonance Slot (1):
Ex — Tactical Adjustment: HP +75, ATK +15 x6

Bottom Resonance Slot (2):
Tank: Class Skill Level +1 x6
Key Notes
  • Niche build
Usage
Details

Weapon Resonance ◇ Kamui: Tenebrion

Recommended 6★ weapon resonances for Kamui: Tenebrion can be found here listed in order of priority.


1. Tenebrion Shock
Inflicts Dark Wave effect upon dealing Dark damage. Dark Wave: reduces the target's Dark resistance by 8% for 8s. Repeated triggering refreshes the duration.
2. Dead Line Timing
Gain 2 extra random signal orbs upon deployment, and 3 signal orbs of the same color every 45s (also gain signal orbs on standby).
3. Resonant Echo
The duration of effect inflicted by Tank class skill increases to 8s.
4. Boundary's Annihilation
On QTE, shields the Construct in control for 10% of the skill user's max HP for 5s.
Priority
HIGH:
  • Tenebrion Shock

MEDIUM:

  • Dead Line Timing
  • Resonant Echo

LOW:

  • Boundary's Annihilation
Notes
Minimum recommended amount: 1
  • Boundary's Annihilation is mainly equipped in Phantom Pain Cage to keep 100% HP for the highest possible score.

Skills & Passives

Red Orb

Countering Swordplay

Automatically uses a 3-Ping version of this attack upon switch-in. Switch-in triggers this character's Core Passive.
Unleashes a cross slash at the target, dealing 200% / 400% / 600% Physical DMG and 40% / 80% / 160% Extra Dark DMG based on the number of orbs pinged.
Dark Form: Swings at the target ahead, dealing 800% / 1000% / 1200% Dark DMG based on the number of orbs pinged.
Yellow Orb

Assaulting Charge

Charges at the target, dealing 200% / 400% / 600% Physical DMG and 40% / 80% / 120% Extra Dark DMG based on the number of orbs pinged. When charging, reduces total damage taken from frontal attacks by 30% and becomes immune to control effects.
Dark Form: Charges at the target, dealing 600% / 750% / 900% Dark DMG based on the number of orbs pinged. When Charging, reduces total damage taken from frontal attacks by 30% and becomes immune to control effects.
Blue Orb

Sundering Blade

Spins and slashes the target airborne, dealing 140% / 280% / 420% Physical DMG and 40% / 80% / 120% Extra Dark DMG based on the number of orbs pinged. Pulls the target while spinning.
Dark Form: Hits the ground with a fan-shaped blast that deals 480% / 600% / 720% Dark DMG based on the number of Pings and stuns the target for 3/4/5 seconds.
Basic Attack

Rapid Greatsword

Basic Attack: Attack consecutively with your greatsword, dealing 560% Physical DMG in total.
Dark Form: Launches consecutive attacks at the target with Dark Blade, dealing 900% Dark DMG in total.
Core

Fighting Will

Core Passive: Gains extra 10 Energy from a 3-Ping. Physical Resistance and Dark Resistance increases by 30% when in Dark Form
Signature

Signature - Twin Cores

Signature Move: Enters Dark Form when Energy is over 60. Transforms all skill forms and gains Super Armor. Costs 8 Energy per second when in Dark Form. The mode ends when Energy is used up. Dark DMG increases by 40% when in Dark Form.
QTE

Chain Spin

QTE: Kamui unleashes spinning slashes at the target, dealing 580% Dark DMG in total and reducing Dark Resistance by 10% for 6s.
Leader

Leader - Alternation Harmony

When party members are of 3 different classes, Elemental DMG and Physical DMG increases by 10% and 5%.
Class

Tank

Attacks reduce the target's Extra DMG Reduction by 20% for 5s.
Awakening

Ultima Awaken

Gains 3 Signal Orbs when entering battle.
SS-Rank

Invincible

Passive: Gains 20% Extra DMG Bonus in Dark Form. Kamui: Tenebrion's DMG also applies Chain Fusion on the target, and the Resistance Reduction of Chain Fusion increases by 15%.
SSS-Rank

Energy Guard

Passive: Extra DMG Bonus of 3-Ping skills increases by 30%.
SSS+ Rank

Energy Overflow

Passive: Dark DMG increases by 20% when in Dark Form.
Hidden Skill
Fighting Will
=
Any 3-Ping
Signature move rage
Technique
Performs a 3-Ping for 10 Energy. Increases Physical and Dark Resistance when in Dark Form.

Related Frames

← Nanami: Pulse Lucia: Crimson Abyss →