Rosetta: Rigor

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Leader of the original Forest Guard, Rosetta has been taken in by Babylonia, designated as a special unit, and redeployed onto the battlefield in a more humanoid form. · Rank: S-Rank · Class: Tank · Element: Physical (100%) 50%

                                                                                                                                                                                                                                                                                                                                                                                                       

Leader of the original Forest Guard, Rosetta has been taken in by Babylonia, designated as a special unit, and redeployed onto the battlefield in a more humanoid form.
Defense Down - Able to reduce Physical Defense of enemies.
Burst - Energy spheres provide great burst potential.
Physical (100%)
Rosetta
Rigor
25 Dec
177cm
65kg
A
18
Review
2107
302
402
172
S-Rank
Tank
Spr. Shield
Gungnir
ARU
Weather Glass

Memory Builds ◇ Rosetta: Rigor

A list of recommended builds for Rosetta: Rigor can be found here. Each tab represents one build — click the tabs below to view each one.
See here for more information about Ultima Awakening and resonance slots.

Disclaimer: Memories displayed here are arranged so that their stats are optimized based on their varying values in different positions.
However, it's more cost-effective to arrange all 2-piece sets in top slots for easy swapping between builds, even if stats aren't optimized.

Memory Placement
01
02
03
04
05
06
Leeuwenhoek x4 / Catherine x2
Memory Resonance
Top Resonance Slot (1):
Ex — Precision Attack: ATK +15, CRIT +15 x6

Bottom Resonance Slot (2):
Tank: Class Skill Level +1 x6
Key Notes
  • Rosetta: Rigor's main build
  • Ultima Awakening Set
Usage
Details
  • This set enables maximum Physical DEF reduction.
  • Rosetta can support the main DPS and also be switched in as sub-DPS.
  • Great performance in all content.
  • Leap set
Memory Placement
01
02
03
04
05
06
Da Vinci x4 / Catherine x2
Memory Resonance
Top Resonance Slot (1):
Ex — Precision Attack: ATK +15, CRIT +15 x6

Bottom Resonance Slot (2):
Tank: Class Skill Level +1 x6
Key Notes
  • Niche build
Details

Weapon Resonance ◇ Rosetta: Rigor

Recommended 6★ weapon resonances for Rosetta: Rigor can be found here listed in order of priority.


1. Polymerization Collapse
Inflicts Smash effect upon dealing Physical damage. Smash: reduces the target's Physical resistance by 8% for 8s. Repeated triggering refreshes the duration.
2. Dead Line Timing
Gain 2 extra random signal orbs upon deployment, and 3 signal orbs of the same color every 45s (also gain signal orbs on standby).
3. Resonant Echo
The duration of effect inflicted by Tank class skill increases to 8s.
4. Boundary's Annihilation
On QTE, shields the Construct in control for 10% of the skill user's max HP for 5s.
Priority
HIGH:
  • Polymerization Collapse

MEDIUM:

  • Dead Line Timing
  • Resonant Echo

LOW:

  • Boundary's Annihilation
Notes
Minimum recommended amount: 2
  • Boundary's Annihilation is mainly equipped in Phantom Pain Cage to keep 100% HP for the highest possible score.

Skills & Passives

Red Orb

Frozen Wind

Throws 3 shockwaves forward, dealing 222% / 444% / 666% Physical DMG 3 times based on the number of orbs pinged.
Yellow Orb

Inver-Chariot

Rosetta smashes an enemy with her shield, then thrusts her lance foward, dealing 220% / 440% / 660% Physical DMG twice based on the number of orbs pinged and gaining a shield equal to 3% / 6% / 10% of maximum HP for 5s. Gains Super Armor while using this skill.
Blue Orb

Hunter of Sin

Automatically uses a 3-Ping version of this attack upon switch-in.
Throws a shield to drag an enemy closer, dealing 220% / 440% / 660% Physical DMG based on the number of orbs pinged and inflicting Lance of Perception for 8s.
Lance of Perception: Target's Physical DEF decreases by 20%.
Basic Attack

Swift Strike

Basic Attack: Rosetta strikes the enemy with her lance and shield, dealing 950% Physical DMG in total. Tap and hold basic attack to build up her power. Based on the charging time, she will fire low/mid-power electromagnetic cannon that deals 200% / 370% Physical DMG. Extra DMG Reduction increases by 30% while charging up.
Core

Valkyrie Heart

Core Passive: Rosetta has 3 energy points. When performing a 3-Ping, 1 energy point is consumed to enhance the skill and provide her with 100% Physical DMG Bonus. When performing a Signature, she consumes up to 2 energy points to gain 40%/80% Physical DMG Bonus based on the points consumed. When all energy is used up, Rosetta enters Full Burst form. Press and hold the Basic Attack button in this form to charge and fire the wide-area electromagnetic cannon once the charging reaches maximum, dealing 1600% Physical DMG while restoring 8 energy, and inflicting the target with Lance of Perception for 20s. While charging, her Extra DMG Reduction increases by 90%. 3 energy points will be restored in 8s after firing the wide-area electromagnetic beam.
Signature

Signature - Absolving Spear

Signature Move: Costs 80 Energy. Rosetta rises into the air and aims her ion cannon towards the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area of effect blast that deals 2480% Physical DMG in total.
QTE

Wings of Destiny

QTE: Rosetta spins with her lance, dealing 720% Physical DMG to nearby enemies.
Leader

Mutual Succor

All members' DEF and DMG dealt by the Tank-type increase by 15% and 5% respectively.
Class

Tank

Attacks reduce the target's Extra DMG Reduction by 20% for 5s.
Awakening

Ultima Awaken

Gains 3 Signal Orbs when entering battle.
SS-Rank

Lance of Redemption

Passive: QTE inflicts Lance of Perception for 8s. After hitting an enemy with a Red Orb skill, Extra DMG Bonus against this enemy increases by 10% for 8s.
SSS-Rank

Lance of Eternity

Passive: Physical DEF Reduction of Lance of Perception increases by 20%.
SSS+ Rank

Hyper-Burst

Passive: Extra DMG Bonus of 3-Pings and Signature Moves increases by 20%.

Character Ascension

This character's Ascension is implemented during the Across the Ruined Sea patch.

Fluttering Light

Fluttering Light

Increases the base DMG of Hunter of Sin by 20%.

Level 9: Wings of Destiny pulls in nearby enemies.
Level 18: Wings of Destiny grants 15 Energy. Lance of Redemption added effect: Increases Extra DMG Bonus by 10% for 8s after hitting an enemy with Hunter of Sin. (This effect does not stack with the Extra DMG Bonus from hitting an enemy with Frozen Wind.)

Freezing Surge

Freezing Surge

Increases the Base DMG of wide-area electromagnetic cannon by 15%.

Level 9: Wide-area electromagnetic cannon pulls in nearby enemies. After using Absolving Spear, increases the Base DMG of the next use of low/mid-power electromagnetic cannons by 100%.
Level 18: Gain 3 Energy after firing a low/mid-power/wide-area electromagnetic cannon. After firing a wide-area electromagnetic cannon, Rosetta will become Overloaded for 4s. During this time, all 3-Pings and Signature Move receive the maximum energy point Physical DMG Bonus. Lance of Eternity added effect: Lance of Perception includes an additional Fulcrum Penetration effect that reduces the target’s Physical Resistance by 5%.

Sin-Eradicating Spear

Sin-Eradicating Spear

Increases the base DMG of Absolving Spear by 15% and activates all available QTEs when used.

Level 9: Gain 10 Energy when entering battle.
Level 18: When Absolving Spear is used, hold Basic Attack to begin charging. Based on the charging time and whether Rosetta is in Full Burst form, Rosetta will fire a low/mid-power/wide-area electromagnetic cannon. Rosetta is invincible during this time. Hyper Burst added effect: Increases the effect of Fulcrum Penetration to 10%.

How to play

Rigor - Fundamentals
  • Rigor can hold Basic Attack to charge and fire her railgun:
    • Damage increases with time spent charging
    • Rigor will gain 30% damage reduction and interruption resistance while charging
  • Starts the battle with 3 Energy Points:
    • 1 Energy Point will be spent when using any 3-Ping, increasing the damage by 100%
    • 1 or 2 Energy Points will be spent when using Signature Move, increasing the damage by 40% (1 point) or 80% (2 points)
  • When all Energy Points have been spent:
    • Press and hold Basic Attack to fully charge her railgun, dealing huge damage and reducing the enemy's Physical DEF by 20% for 20 seconds (same debuff as her Blue Orb Ping, but much longer duration)
    • Rigor will gain 90% damage reduction while charging this enhanced shot
    • 8 seconds after firing, all 3 Energy Points will be restored
Rigor - Additional Information
  • Railgun attack information:
    • Rigor can still move around while charging the railgun
    • The railgun attack pierces enemies in a straight line, making it crucial to line enemies up when facing multiple opponents
  • Energy Point management:
    • Points are not reset when Rigor leaves the field
    • However if she enters the field with any amount of Energy Points stored, one will be consumed immediately to enhance the switch-in Blue Orb 3-Ping
    • It's recommended to use 3-Pings to consume Energy Points, as they offer a higher damage bonus and faster access to the enhanced railgun shot
    • When out of Signal Orbs using Signature Move is still a good option for consuming Energy Points
  • Advanced techniques:
    • Only dodging during a Red Orb Ping will skip the animation without losing damage
    • Dodging to skip the animation of 3-Pings will still use up Energy Points
    • It's recommended to switch Rigor out after firing her enhanced railgun shot to avoid the 8 second Energy Point cooldown
    • Railgun attacks are considered Basic Attacks and rapid firing the railgun can generate orbs

Videos

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