Rosetta: Rigor: Difference between revisions

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- Infobox
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|Gift Text=Weather Glass
}}
{{FAQ
|Image=Weapon-Gungnir-Icon.png
|Size= 60x60px
|Question= Optimal Weapon: [[Gungnir]]
|Answer= Damaging a target will reduce their Physical DEF by {{o|20%}} for {{o|8s}}. The duration is refreshed each time this effect is triggered. Dealing damage with {{o|small/medium/wide-area electromagnetic beam}} also applies a damage over time effect for {{o|8s}}, dealing Physical DMG equal to {{o|25% / 50% / 100%}} of ATK every second.}}
{{FAQ
|Image=CUB-FrostOath-Icon.png
|Size= 60x60px
|Question= Optimal CUB: [[Frost Oath]]
|Answer= Frost Oath will stomp from above, dealing damage and applying Rigidness to the target and generating a Snowthorn Forest field, dealing damage for over time.<br>
Rigidness: Enemies will be rooted for 2s.}}
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- PP Recommended Memory Sets
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- Builds
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{{:Build:Rigor}}
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- Skills
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|Weapon=SpearShield
|- <!--Orbs-->
|Red Orb=Frozen Wind — '''{{b|Ping Red Orb}}'''
|Red Orb Detail=Throws 3 shockwaves forward, dealing <spanPhysical style="color:#FF6549;"DMG. <br>- Deals a total of {{o|222% / 444% / 666%</span>}} Physical DMG over 3 timeshits based on the number of orbs pinged.
|Yellow Orb=Inver-Chariot — '''{{b|Ping Yellow Orb}}'''
|Yellow Orb Detail=Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance fowardforward, dealing <spanPhysical style="color:#FF6549;"DMG and gaining Shield. Gains Super Armor while using this skill. <br>- Deals a total of {{o|220% / 440% / 660%</span>}} Physical DMG twiceover 2 hits based on the number of orbs pinged. and<br>- gainingGains a shieldShield equal to <span style="color:#FF6549;">{{o|3% / 6% / 10%</span>}} of maximummax HP forthat 5s.lasts Gains{{o|5}}s Superbased Armoron whilethe usingnumber thisof skillorbs pinged.
|Blue Orb=Hunter of Sin — '''{{b|Ping Blue Orb}}'''
|Blue Orb Detail=<span style="color:#6db135;">Automatically uses a 3-Ping version of this attack upon switch-in.</span> <br>Throws a shield to drag an enemy closer, dealing <spanPhysical style="color:#FF6549;"DMG and inflicting {{o|Lance of Perception}} that reduces the target's Physical DEF. <br>- Deals {{o|220% / 440% / 660%</span>}} Physical DMG in total based on the number of orbs pinged and inflicting. <spanbr>- style="color:#FF6549;">{{o|Lance of Perception</span>}} forreduces 8s.<Br><spanthe style="color:#FF6549;">Lance of Perception</span>: Targettarget's Physical DEF decreases by {{o|20%}} for {{o|8}}s.
|- <!--Abilities-->
|Basic=Swift Strike
|Basic Attack Detail='''Basic Attack: — {{b|Tap Basic Attack}}'''<br>Rosetta: Rigor strikes the enemy with her lance and shield, dealing <spanPhysical style="color:#FF6549;"DMG. <br>- Deals {{o|950%</span>}} Physical DMG in total.<br><br>'''Basic TapAttack — {{b|Press and hold basicBasic attackAttack}}'''<br>Press and hold Basic Attack to buildcharge up her power. BasedFires Low/Mid-power Electromagnetic Cannon based on the charging time, shedealing willPhysical fireDMG. Extra DMG Reduction increases while charging up. <br>- lowLow/midMid-power electromagneticElectromagnetic cannon thatCannon deals <span style="color:#FF6549;">{{o|200% / 370%</span>}} Physical DMG respectively. <br>- Extra DMG Reduction increases by {{o|30%}} while charging up.
|Signature=Signature - Absolving Spear
|Signature Detail='''Signature Move: Costs {{b|80 Energy. + Tap Signature}}'''<br>Rosetta: Rigor rises into the air and aims her ion cannon towardstoward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area of effect blast that deals <spanPhysical style="color:#FF6549;"DMG. <br>- Deals {{o|2480%</span>}} Physical DMG in total.
|QTE=Wings of Destiny
|QTE Detail=QTERosetta: RosettaRigor spins with her lance, dealing <span style="color:#FF6549;">720%</span> Physical DMG to nearby enemies. <br>
- Deals {{o|720%}} Physical DMG in total.
|- <!--Passives-->
|Core=Valkyrie Heart
|Core Detail='''Core Passive — {{b|Has Energy Points + Any 3-Ping}}'''<br>Rosetta: Rigor has {{o|3}} Energy Points. When performing a 3-Ping, she consumes 1 Energy Point to enhance the skill and gain Physical DMG Bonus. <br>- Enhances the skill and gains {{o|100%}} Physical DMG Bonus.<br><br>'''Core Passive — {{b|Has Energy Points + Tap Signature}}'''<br>Rosetta: Rigor has {{o|3}} Energy Points. When performing a Signature, she consumes up to 2 Energy points to gain Physical DMG Bonus. <br>
|Core Detail=Core Passive: Rosetta has 3 energy points. When performing a 3-Ping, 1 energy point is consumed to enhance the skill and provide her with 100% Physical DMG Bonus. When performing a Signature, she consumes up to 2 energy points to gain 40%/80% Physical DMG Bonus based on the points consumed. When all energy is used up, Rosetta enters Full Burst form. Press and hold the Basic Attack button in this form to charge and fire the wide-area electromagnetic cannon once the charging reaches maximum, dealing <span style="color:#FF6549;">1600%</span> Physical DMG while restoring 8 energy, and inflicting the target with <span style="color:#FF6549;">Lance of Perception</span> for 20s. While charging, her Extra DMG Reduction increases by 90%. 3 energy points will be restored in 8s after firing the wide-area electromagnetic beam.
- Gains {{o|40% / 80%}} Physical DMG Bonus based on the Energy Points consumed.<br><br>'''Core Passive — {{b|Full Burst Form + Press and hold Basic Attack}}'''<br>When all Energy Points are used up, Rosetta: Rigor enters {{o|Full Burst Form}}. Press and hold the Basic Attack button in this form to charge and fire the {{o|Wide-area Electromagnetic Cannon}} once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with {{o|Lance of Perception}}. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the {{o|Wide-area Electromagnetic Cannon.}} <br>- {{o|Wide-area Electromagnetic Cannon}} deals {{o|1600%}} Physical DMG. <br>- {{o|Wide-area Electromagnetic Cannon}} restores {{o|8}} Signature Energy. <br>- {{o|Lance of Perception}} lasts {{o|20}}s. <br>- While charging, her Extra DMG Reduction increases by {{o|90%}}. <br>- {{o|3}} Energy Points will be restored in {{o|8}}s after firing the {{o|Wide-area Electromagnetic Cannon}}.
|Core Activation=[[File:Skill-Rigor-Core.png|center|400px]]
|Leader=Mutual Succor
|Leader Detail=All members'Increases DEF andof DMGall dealtmembers by the{{o|15%}}. Tank-typeIncreases increaseATK byof <spanall style="color:#FF6549;">15%</span>Tanks andin <spanthe style="color:#FF6549;">team by {{o|5%</span> respectively}}.
|SS Rank=Lance of Redemption
|SS Rank Detail=Passive: QTE inflicts <span style="color:#FF6549;">{{o|Lance of Perception</span>}} for 8s{{o|8}}s. After hitting an enemy with a Red Orb skill, Extra DMG Bonus against this enemy increases by <span style="color:#FF6549;">{{o|10%</span>}} for 8s{{o|8}}s.
|SSS Rank=Lance of Eternity
|SSS Rank Detail=Passive: Physical DEF Reduction of <span style="color:#FF6549;">{{o|Lance of Perception</span>}} increases by {{o|20%}}.
|SSS+ Rank=Hyper-Burst
|SSS+ Rank Detail=Passive: Extra DMG Bonus of 3-Pings and Signature Moves Move increases by {{o|20%}}.
}}
<!--------------------------------------------------------------------------
- Ascension
--------------------------------------------------------------------------->
{{Header Full|Character AscensionLeap}}
''This character's AscensionLeap iswas implemented during the [[Voyage AmongAcross the RemainsRuined Sea ]] patch.''
{{Character Ascension
|Frame=Rigor
|- <!--Enhancements-->
|Ascension 1=FlutteringShining LightWings
|Ascension 1 Type=QTE
|Ascension 1 Detail=Increases the base DMG[Hunter of [[File:Skill-Rigor-Orb-Blue.png|24px|link=]Sin]'''Hunters ofBase Sin'''DMG increases by {{o|2010%}}.<br>
<u>'''Level 9'''</u>: '''[Wings of Destiny'''] also pulls in nearby enemies.<br>
<u>'''Level 18'''</u>: '''[Wings of Destiny'''] also grantsrecovers {{o|15}} Signature Energy.<br> '''New effect of [Lance of Redemption'''] added effect: IncreasesAfter Extrahitting DMGa Bonustarger bywith [Hunter of Sin], Rosetta: Rigor gains {{o|10%}} forExtra 8sDMG afterbonus hittingagainst anthis enemytarget withfor [[File:Skill-Rigor-Orb-Blue.png{{o|24px|link=]]'''Hunter of Sin'''8s}}. (This effect does not stack with the Extra DMG Bonusbonus fromtriggered hittingby an[Frozen enemyWind] withfrom [[File:Skill-Rigor-Orb-Red.png|24px|link=Lance of Redemption]]'''Frozen Wind''').)
|Ascension 2=FreezingRaging Surge
|Ascension 2 Type=Core
|Ascension 2 Detail=Increases the Base DMG of {{o|wideWide-area electromagneticElectromagnetic cannonCannon}}'s Base DMG increases by {{o|1510%}}.<br>
<u>'''Level 9'''</u>: {{o|Wide-area electromagneticElectromagnetic cannonCannon}} also pulls in nearby enemies. After usingcasting [[File:Skill-Rigor-Signature.png|24px|link=]]'''Absolving Spear'''], increases the Base DMG of the next use of {{o|low/mid-power electromagnetic cannonscannon}}'s Base DMG increases by {{o|100%}}.<br>
<u>'''Level 18'''</u>: Gain {{o|3Low/Mid-power/Wide-area Electromagnetic Cannon}} Energygenerates after firingan aextra {{o|low/mid-power/wide-area3}} electromagneticSignature cannon}}Energy. After firing acasting {{o|wideWide-area electromagneticElectromagnetic cannonCannon}}, Rosetta: willRigor becomebecomes {{o|Overloaded}} for {{o|4s.}}, Duringduring this time,which all 3-Pings and Signature Move will receive the maximum energyEnergy pointPoint Physicalbonus.<br> DMGNew Bonus.effect of '''[Lance of Eternity'''] added effect: {{o|Lance of Perception}} includes an additionalinflicts {{o|FulcrumPenetrating PenetrationPivot}} effect that reduces the target’s Physical Resistance by {{o|5%}}.
|Ascension 3=Sin-EradicatingEradication Spearof Sins
|Ascension 3 Type=Signature
|Ascension 3 Detail=Increases[Absolving theSpear] basehas DMGits ofBaxe [[File:Skill-Rigor-Signature.png|24px|link=]]'''AbsolvingDMG Spear'''increased by {{o|1510%}} and also activates all available QTEs when usedcast.<br>
<u>'''Level 9'''</u>: GainRosetta: Rigor recovers {{o|10}} Energy whenevery time she enteringenters battle.<br>
<u>'''Level 18'''</u>: When [[File:Skill-Rigor-Signature.png|24px|link=]]'''Absolving Spear'''] is usedcast, press and hold Basic Attack to beginstart charging. Based on the charging time and whether Rosetta: Rigor is ininvincible {{o|Fullwhile Burst}}charging form, Rosettaand will fire a {{o|lowLow/midMid-power/wideWide-area electromagneticElectromagnetic cannonCannon}}. Rosettabased on the charging time and whether she is invinciblein during{{o|Full thisBurst timeForm}}.<br> '''HyperNew effect[Hyper-Burst'''] added effect: IncreasesThe the{{o|Penetrating Pivot}} effect offrom {{o|FulcrumLance Penetrationof Perception}} increases to {{o|10%}}.
}}
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Latest revision as of 18:17, 25 November 2023

← Camu: Crocotta Changyu: Qilin →
100%

Leader of the original Forest Guard, Rosetta has been taken in by Babylonia, designated as a special unit, and redeployed onto the battlefield in a more humanoid form. · Rank: S-Rank · Class: Tank · Element: Physical (100%) 50%

                                                                                                                                                                                                                                                                                                                                                                                                       

Leader of the original Forest Guard, Rosetta has been taken in by Babylonia, designated as a special unit, and redeployed onto the battlefield in a more humanoid form.
Defense Down - Able to reduce Physical Defense of enemies.
Burst - Energy spheres provide great burst potential.
Physical (100%)
Rosetta
Rigor
25 Dec
177cm
65kg
A
18
Review
2107
302
402
172
S-Rank
Tank
Spr. Shield
Gungnir
ARU
Weather Glass

Optimal Weapon: Gungnir

Damaging a target will reduce their Physical DEF by 20% for 8s. The duration is refreshed each time this effect is triggered. Dealing damage with small/medium/wide-area electromagnetic beam also applies a damage over time effect for 8s, dealing Physical DMG equal to 25% / 50% / 100% of ATK every second.

Optimal CUB: Frost Oath

Frost Oath will stomp from above, dealing damage and applying Rigidness to the target and generating a Snowthorn Forest field, dealing damage for over time.
Rigidness: Enemies will be rooted for 2s.

Memory Builds ◇ Rosetta: Rigor

A list of recommended builds for Rosetta: Rigor can be found here. Each tab represents one build — click the tabs below to view each one.
See here for more information about Ultima Awakening and resonance slots.

Disclaimer: Memories displayed here are arranged so that their stats are optimized based on their varying values in different positions.
However, it's more cost-effective to arrange all 2-piece sets in top slots for easy swapping between builds, even if stats aren't optimized.

Memory Placement
01
02
03
04
05
06
Leeuwenhoek x4 / Catherine x2


Memory Resonance
Note: Top and Bottom Resonance Slots can be assumed to be resonated to x6 of the below effects unless specified in orange.
Top Resonance Slot (1):
ATK: ATK +15

Bottom Resonance Slot (2):
Class Passive: Class Skill Level +1
Key Notes
  • Rosetta: Rigor's main build
  • Ultima Awakening Set
Usage
Details
  • Set used for general debuffing.
  • Can also be used as a Sub-DPS on War Zone.
  • Great performance in all content.
Memory Placement
01
02
03
04
05
06
Da Vinci x4 / Catherine x2


Memory Resonance
Note: Top and Bottom Resonance Slots can be assumed to be resonated to x6 of the below effects unless specified in orange.
Top Resonance Slot (1):
ATK: ATK +15

Bottom Resonance Slot (2):
Class Passive: Class Skill Level +1
Key Notes
  • Specialized PPC set
  • To be paired with 4 Signa and 4 Phillip on Alisa: Echo harmonized build
Details
  • Set used after Alisa: Echo's release.
    • Provides a higher boost in damage than Leeuwenhoek due to the low defenses on bosses.
Memory Placement
01
02
03
04
05
06
Da Vinci x4 / Voltaire x2 / Catherine x2


Memory Resonance
Note: Top and Bottom Resonance Slots can be assumed to be resonated to x6 of the below effects unless specified in orange.
Top Resonance Slot (1):
ATK: ATK +15 x4

Bottom Resonance Slot (2):
Class Passive: Class Skill Level +1 x4
Key Notes
  • Specialized PPC set
  • To be paired with 4 Signa and 4 Phillip on Alisa: Echo harmonized build
  • Harmonized build
Details
  • Set used after Alisa: Echo's release.
    • Provides a higher boost in damage than Leeuwenhoek due to the low defenses on bosses.
  • If a Catherine 2-piece set but no Da Vinci sets have already been built for Rigor prior to using this build, it would be more resource efficient to retain Catherine in the memory placements and harmonize Da Vinci instead.

Weapon Resonance ◇ Rosetta: Rigor

Recommended 6★ weapon resonances for Rosetta: Rigor can be found here listed in order of priority.


1. Polymerization Collapse
Inflicts Smash effect upon dealing Physical damage. Smash: reduces the target's Physical resistance by 8% for 8s. Repeated triggering refreshes the duration.
2. Dead Line Timing
Gain 2 extra random signal orbs upon deployment, and 3 signal orbs of the same color every 45s (also gain signal orbs on standby).
3. Resonant Echo
The duration of effect inflicted by Tank class skill increases to 8s.
4. Boundary's Annihilation
On QTE, shields the Construct in control for 10% of the skill user's max HP for 5s.
Priority
HIGH:
  • Polymerization Collapse

MEDIUM:

  • Dead Line Timing
  • Resonant Echo

LOW:

  • Boundary's Annihilation
Notes
Minimum recommended amount: 2
  • Boundary's Annihilation is mainly equipped in Phantom Pain Cage to keep 100% HP for the highest possible score.

Skills & Passives

Red Orb

Frozen Wind — Ping Red Orb

Throws 3 shockwaves forward, dealing Physical DMG.
- Deals a total of 222% / 444% / 666% Physical DMG over 3 hits based on the number of orbs pinged.
Yellow Orb

Inver-Chariot — Ping Yellow Orb

Rosetta: Rigor smashes an enemy with her shield, then thrusts her lance forward, dealing Physical DMG and gaining Shield. Gains Super Armor while using this skill.
- Deals a total of 220% / 440% / 660% Physical DMG over 2 hits based on the number of orbs pinged.
- Gains Shield equal to 3% / 6% / 10% of max HP that lasts 5s based on the number of orbs pinged.
Blue Orb

Hunter of Sin — Ping Blue Orb

Automatically uses a 3-Ping version of this attack upon switch-in.
Throws a shield to drag an enemy closer, dealing Physical DMG and inflicting Lance of Perception that reduces the target's Physical DEF.
- Deals 220% / 440% / 660% Physical DMG in total based on the number of orbs pinged.
- Lance of Perception reduces the target's Physical DEF by 20% for 8s.
Basic Attack

Swift Strike

Basic Attack — Tap Basic Attack
Rosetta: Rigor strikes the enemy with her lance and shield, dealing Physical DMG.
- Deals 950% Physical DMG in total.

Basic Attack — Press and hold Basic Attack
Press and hold Basic Attack to charge up her power. Fires Low/Mid-power Electromagnetic Cannon based on the charging time, dealing Physical DMG. Extra DMG Reduction increases while charging up.
- Low/Mid-power Electromagnetic Cannon deals 200% / 370% Physical DMG respectively.
- Extra DMG Reduction increases by 30% while charging up.
Core

Valkyrie Heart

Core Passive — Has Energy Points + Any 3-Ping
Rosetta: Rigor has 3 Energy Points. When performing a 3-Ping, she consumes 1 Energy Point to enhance the skill and gain Physical DMG Bonus.
- Enhances the skill and gains 100% Physical DMG Bonus.

Core Passive — Has Energy Points + Tap Signature
Rosetta: Rigor has 3 Energy Points. When performing a Signature, she consumes up to 2 Energy points to gain Physical DMG Bonus.

- Gains 40% / 80% Physical DMG Bonus based on the Energy Points consumed.

Core Passive — Full Burst Form + Press and hold Basic Attack
When all Energy Points are used up, Rosetta: Rigor enters Full Burst Form. Press and hold the Basic Attack button in this form to charge and fire the Wide-area Electromagnetic Cannon once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with Lance of Perception. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the Wide-area Electromagnetic Cannon.
- Wide-area Electromagnetic Cannon deals 1600% Physical DMG.
- Wide-area Electromagnetic Cannon restores 8 Signature Energy.
- Lance of Perception lasts 20s.
- While charging, her Extra DMG Reduction increases by 90%.
- 3 Energy Points will be restored in 8s after firing the Wide-area Electromagnetic Cannon.

Signature

Signature - Absolving Spear

Signature Move — 80 Energy + Tap Signature
Rosetta: Rigor rises into the air and aims her ion cannon toward the ground. While charging up energy, nearby enemies will be dragged in and damaged. Once the cannon is fully charged, it fires a large area blast that deals Physical DMG.
- Deals 2480% Physical DMG in total.
QTE

Wings of Destiny

Rosetta: Rigor spins with her lance, dealing Physical DMG to nearby enemies.

- Deals 720% Physical DMG in total.

Leader

Mutual Succor

Increases DEF of all members by 15%. Increases ATK of all Tanks in the team by 5%.
Class

Tank

Attacks reduce the target's Extra DMG Reduction by 20% for 5s.
Awakening

Ultima Awaken

Gains 3 Signal Orbs when entering battle.
SS-Rank

Lance of Redemption

QTE inflicts Lance of Perception for 8s. After hitting an enemy with a Red Orb skill, Extra DMG Bonus against this enemy increases by 10% for 8s.
SSS-Rank

Lance of Eternity

Physical DEF Reduction of Lance of Perception increases by 20%.
SSS+ Rank

Hyper-Burst

Extra DMG Bonus of 3-Pings and Signature Move increases by 20%.

Character Leap

This character's Leap was implemented during the Across the Ruined Sea patch.

Shining Wings

Shining Wings

[Hunter of Sin]'s Base DMG increases by 10%.

Level 9: [Wings of Destiny] also pulls in nearby enemies.
Level 18: [Wings of Destiny] also recovers 15 Signature Energy.
New effect of [Lance of Redemption] added : After hitting a targer with [Hunter of Sin], Rosetta: Rigor gains 10% Extra DMG bonus against this target for 8s. (This effect does not stack with the Extra DMG bonus triggered by [Frozen Wind] from [Lance of Redemption]).

Raging Surge

Raging Surge

Wide-area Electromagnetic Cannon's Base DMG increases by 10%.

Level 9: Wide-area Electromagnetic Cannon also pulls in nearby enemies. After casting [Absolving Spear], the next low/mid-power electromagnetic cannon's Base DMG increases by 100%.
Level 18:Low/Mid-power/Wide-area Electromagnetic Cannon generates an extra 3 Signature Energy. After casting Wide-area Electromagnetic Cannon, Rosetta: Rigor becomes Overloaded for 4s, during which all 3-Pings and Signature Move will receive the maximum Energy Point bonus.
New effect of [Lance of Eternity] added: Lance of Perception inflicts Penetrating Pivot that reduces the target’s Physical Resistance by 5%.

Eradication of Sins

Eradication of Sins

[Absolving Spear] has its Baxe DMG increased by 10% and also activates all available QTEs when cast.

Level 9: Rosetta: Rigor recovers 10 Energy every time she enters battle.
Level 18: When [Absolving Spear] is cast, press and hold Basic Attack to start charging. Rosetta: Rigor is invincible while charging and will fire a Low/Mid-power/Wide-area Electromagnetic Cannon based on the charging time and whether she is in Full Burst Form.
New effect[Hyper-Burst] added: The Penetrating Pivot effect from Lance of Perception increases to 10%.

How to play

Rigor - Fundamentals
  • Rigor can hold Basic Attack to charge and fire her railgun:
    • Damage increases with time spent charging
    • Rigor will gain 30% damage reduction and interruption resistance while charging
  • Starts the battle with 3 Energy Points:
    • 1 Energy Point will be spent when using any 3-Ping, increasing the damage by 100%
    • 1 or 2 Energy Points will be spent when using Signature Move, increasing the damage by 40% (1 point) or 80% (2 points)
  • When all Energy Points have been spent:
    • Press and hold Basic Attack to fully charge her railgun, dealing huge damage and reducing the enemy's Physical DEF by 20% for 20 seconds (same debuff as her Blue Orb Ping, but much longer duration)
    • Rigor will gain 90% damage reduction while charging this enhanced shot
    • 8 seconds after firing, all 3 Energy Points will be restored
Rigor - Additional Information
  • Railgun attack information:
    • Rigor can still move around while charging the railgun
    • The railgun attack pierces enemies in a straight line, making it crucial to line enemies up when facing multiple opponents
  • Energy Point management:
    • Points are not reset when Rigor leaves the field
    • However if she enters the field with any amount of Energy Points stored, one will be consumed immediately to enhance the switch-in Blue Orb 3-Ping
    • It's recommended to use 3-Pings to consume Energy Points, as they offer a higher damage bonus and faster access to the enhanced railgun shot
    • When out of Signal Orbs using Signature Move is still a good option for consuming Energy Points
  • Advanced techniques:
    • Only dodging during a Red Orb Ping will skip the animation without losing damage
    • Dodging to skip the animation of 3-Pings will still use up Energy Points
    • It's recommended to switch Rigor out after firing her enhanced railgun shot to avoid the 8 second Energy Point cooldown
    • Railgun attacks are considered Basic Attacks and rapid firing the railgun can generate orbs

Videos

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